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NATO said:
spemanig said:

I mean, the screen quality would. The games would look better.

It's a 720p screen roughly the same size as the 800p screen used in the first Rift DK1, the quality of games on the rift DK1 no matter how powerful your pc, was terrible because the screen door effect present from the low resolution screen was absolutely shocking.

SonytendoAmiibo said:

Yeah, but no one has made a mobile VR headset using a "big" 6.2 in. screen before. You would not have to magnify it so much. It might help a little.

Categorically wrong, hundreds of VR googles intended to be used with smartphones have been made, with support for mobile phones with screen sizes between 4 and 7 inches.

Example:

http://www.gearbest.com/vr-headset/pp_397970.html
https://www.amazon.com/LUPHIE-Headset-Headphone-Adjustable-Smartphone/dp/B01FRR8HTG
http://www.everbuying.net/product1196297.html
http://www.everbuying.net/product1200804.html
https://www.tinydeal.com/bobovr-z4-vr-virtual-reality-3d-glasses-for-47-62-smartphone-p-158980.html

And many, many, many more.

 

Well, if I'm going to be wrong, I might as well be categorically wrong. It just sounds cooler. I personally have never used a 7in. cell phone in a mobile VR headset before. But if the Switch's 6.2in screen is pretty standard size, then the lenses used in other mobile VR headsets should be a stock item for Nintendo to purchase then, cutting down the price.

   

Hey! They got SONY on my amiibo! Wait a minute. Two great gaming tastes that game great together!

Switch FC: SW-0398-8858-1969