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Amiibo, Pokemon Bank, inferior paid online, pricey hardware with much less kick, crazy prices on controllers and accessories since the dawn of time, full price for 2-3 year old games, forcing consumers to buy their own storage by providing only a tiny amount, claiming rights to revenue from Let's Play videos on youtube, selling a console without a charger/AC adapter, threatening retailers in the 80's and 90's that they won't provide them with any stock if they sell competing products, fake staggering game releases in different regions to force gamers to pay full price everywhere and administer regional price manipulation by undershipping software along with this (they were actually sentenced by the EU for this practice in the 90's), keeping region locks for the longest times to prevent gamers from saving a few bucks on importing games. Forcing handheld gamers to buy two copies of basically the same game if they want to "catch them all", Oh, and forcing developers to pay up front for cartridges and publishing rights on the NES and SNES and then possibly shutting them down by not providing the "seal of approval" or giving them poor reviews in their own magazine (which was by far the greatest source for game reviews at the time).

This isn't a tough choice for me.

Yes, the other two have long shit lists as well, and in various categories and market, but in the gaming circles, there can be only one.

Edit; look at Nintendo's practices in the 80's with pricing on software and hardware, it was a full blow mafia scheme and they all the major retailers in their pocket, it was extremely consumer hostile and produced some crazy, albeit highly unjust, profits for both retailers and Nintendo themselves. Seriously, look it up the next time someone describes Nintendo as the paragon of the gaming industry.