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Miyamotoo said:
potato_hamster said:

And the PS4 and X1 are AMD + X86-64.  Both are modern arcitecture, and both are easy to work with it. Both are not nVidia or ARM which means any ports would have to be adapted to work with a completely different CPU/GPU architecture with different instruction sets and different processing piplines, that will more or less require reoptimizing from scratch.

So what exactly is your point? This is silly. You're assuming it's going to be easy to port because nVidia is supporting it, essentially? The PS3's GPU was made by nVidia, with all of it's modern tools, APIs and software, and that didn't save the PS3 from being extremely difficult to develop for.


The proof is in the pudding. The fact of the matter is, is that you do not know how easy it will be to port games to the NS until you see games come out for the NS that were demonstrably easy to port. Everything else is just marketing bullshit.

Don't believe me? Three years after the fact, I'm still waiting to see how the power of the cloud is going to make the X1 absolutely decimate the PS4 performance-wise, and offer experiences impossible on any other console without it. Yet there were numerous articles when the X1 was announced that essentially said just that, some penned by respected industry veterans. In fact I heard those very things about titanfall. Yet by some miracle titanfall 2 is coming to PS4 without the cloud. Those folks at Respawn must be fueling the PS4's cloud with hopes and dreams!

Yes, but working with Nvidia and ARM is easy, so porting will not be complicated.

Yes, my point is that will be easier because Nvidia support and actually their whole experience with Shield because Switch is similar product with same architecture.

 

You talking about XB1 Cloud I talking about Nvidia/ARM tech that they are both proved that is easy to work it, basicly you already have that in Shield. Even blind man see that modern Nvidia+ARM tech will much more easier for development than Wii U for instance.


So now you're arguing that the Nintendo Switch is a nVidia Shield with a dock? I hope you're not giving Nintendo points on innovation and originality then. Then your argument boils down to "porting to a Nintendo Switch should be no more difficult than porting a game to a PC with much lower minimum specs that can be optimized for".  I suppose that's one way of looking at it, but still I have heard all of these arguments many times before.

The Wii was going was going to be easier to port to because it was just a beefed up Gamecube so the arcitecture was familiar to developers, and should be easier to work with, especially with all of these new developer tools!

The Wii U was going to be easier to port to because it was just a beefed up Wii so the arcitecture was familiar to developers, and should be easier to work with, especially with all of these new developer tools!

Now the Switch is going to be easy to port because it's just a beefed up nVidia shield so the archtecture is familiar to developers, and should be easier to work with, with all of these new developer tools.

I've heard it all before with Nintendo. Many times. I will believe it when I see it.


Also, blind people can't see thoughts any more than people without vision impairments :P