Miyamotoo said:
Yes, but working with Nvidia and ARM is easy, so porting will not be complicated. Yes, my point is that will be easier because Nvidia support and actually their whole experience with Shield because Switch is similar product with same architecture.
You talking about XB1 Cloud I talking about Nvidia/ARM tech that they are both proved that is easy to work it, basicly you already have that in Shield. Even blind man see that modern Nvidia+ARM tech will much more easier for development than Wii U for instance. |
So now you're arguing that the Nintendo Switch is a nVidia Shield with a dock? I hope you're not giving Nintendo points on innovation and originality then. Then your argument boils down to "porting to a Nintendo Switch should be no more difficult than porting a game to a PC with much lower minimum specs that can be optimized for". I suppose that's one way of looking at it, but still I have heard all of these arguments many times before.
The Wii was going was going to be easier to port to because it was just a beefed up Gamecube so the arcitecture was familiar to developers, and should be easier to work with, especially with all of these new developer tools!
The Wii U was going to be easier to port to because it was just a beefed up Wii so the arcitecture was familiar to developers, and should be easier to work with, especially with all of these new developer tools!
Now the Switch is going to be easy to port because it's just a beefed up nVidia shield so the archtecture is familiar to developers, and should be easier to work with, with all of these new developer tools.
I've heard it all before with Nintendo. Many times. I will believe it when I see it.
Also, blind people can't see thoughts any more than people without vision impairments :P