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torok said:

I just question which advantages the Pro brings to 1080p TVs. Maybe downscalling to simulate a super AA?

It's already been revealed that several developers will be offering a settings menu in their PS4 NEO/Pro version,
where the player can choose if they want "near" 4k resolution, if they want 1080p w/ max FX, or 1080p w/ max FPS.

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The Deus Ex comparision honestly is pretty distinct, the volumetric lighting (?) from the lamps, and reflections of all that in wet ground.
Still, the PS4 NEO version looks very nice, to be fair, this is very early version which can be further optimized and so on.

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JRPGfan said:

HTupolev from neogaf explains how this is possible (the gpu punching above its weight class).

"The checkerboard refers to a special sample grid that frames are rendered on; whatever resolution you want at your output, your checkerboard frame has to render half that many pixels.

Imagine rendering all of the red pixels, and then reconstructing the green ones:

So PS4 NEO supposedly has dedicated HW to faciliate this sort of thing, that reduces the load on the GPU.  Unclear if the entire process is off-loaded onto special hardware (in other words, that it is 100% free), or if the dedicated HW still "works with" the normal shader/computer cores.  Also interesting would be whether the technique would be beneficial on PS4 OG (or Xbone for that matter), even without dedicated hardware.