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That's obviously amateur-quality, but pretty great nonetheless! Would be a huge amount of work to create all that in AAA quality.

Pemalite said:

Visuals are held back because of the Archaic source engine unfortunately. :(

To me, it looks like the visuals are held back even more by the lack of details in the levels. There's only so much you can do with fancy effects if you don't add more details to the maps. Source games can still look pretty good (but of course not as good as more modern engines) as long as the maps are detailed enough.