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Airaku said:
twintail said:
Is this really unexpected in any way?

Unless you think Nintendo are one stupid company.

I don't think they are stupid.... but let's be real here. Where was UE3 support on the Wii and UE4 support on the Wii U. Which hardly had UE3 support even though it was more than powerful enough to handle it.

The Wii and Wii U both had UE3 support, which was the weaker reason given for Unreal not wanting to optimize the UE4 engine for the Wii U, though as I commented in the above post, they said if a developer wanted to optimize UE4 for it they were free to do so. It isn't the console manufacture that optimizes UE to the console but Unreal itself. And the predominate reason why they decided not to support the Wii U when they were supporting devices that were "weaker" is Nintendo choice to modify a CPU series that had been long retired by IBM and optimizing UE4 for it had no other uses for it outside of Nintendo's device so it didn't make business sence to do the work themselves. They never claimed the device was too weak to use UE4.

So I guess this means for this console they have UE4 support which means the two major engines are supporting Nintendo's next device. Which means a repeat of the problems that ultimatly hung the Wii U seems unlikely.