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billy07 said:
I'm sorry but I don't remember a sequence in either Planescape and much less in Deus Ex where the storyline focuses on examiniing and discussing various philosophical issues for almost an hour straight, ala MGS2.

You might think that is great, but most people will disagree that grinding the story to a halt and rambling on for an hour is a good thing. It fails on pretty much every level of quality storytelling. It might appeal to you personally but to most people, it's pretentious and counterintuitive to how a good storyteller would work a philosophy into a plot.




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