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On to Part 3, the Seal of Fire.

One thing that I love of this game is that every dungeon has its own puzzles is something that I don't see in most RPGs so I always found it a nice bonus to make dungeons more enjoyable and unique.

That being said, the Triet Ruins is designed with 3 entrances and in each one you need to use the Sorceress' Ring to lift platforms, be careful with them cause you may miss some chests! but if you leave the ruins before completing them, the platforms reset so that is nice.

I also like the memory gems, basically you need these from an specific enemy to unlock the save circle in said dungeon, is like a nice extra challenge.

We fight a boss, we talk to Remiel again and Collete gets pretty wings, but she gets sick because of it :( , is the path she must endure for world regeneration.

Our next destination is the water seal, so we need to go across the ocean, but first we need to go to Ossa Trial to get to Izoold to get the ship to go to Palmacosta, phew.

In Ossa Trial we meet an assassin(code name: best girl) that wants the chosen dead, she falls on a trapdoor (poor her), but she seems to be fine as we get to fight her in the end of the trial, while one of the game's best tracks plays in the background.

After beating her, she escapes and we finally get to Izoold, we get the ship and get to Palmacosta, we run into a group of people and broke some Palmapotions, and now we need to repay them, yay and that is it for the third update.