the_dengle said: 62% of the game's revenue came from Steam and 3DS. Please stop making up excuses for the PS4 and XBO like "they have so many games to compete with." Besides, if an indie game can't draw much attention on those platforms for one reason or another, wouldn't that be a bad thing? I mean if this is your excuse for Shovel Knight selling under 40k on XBO in 5 months, why should any other indie dev expect better? All you need is the release window gap. That's big. The situation is what it is. Nintendo pushed the game a lot and got it first on consoles. They were very supportive and offered two appealing platforms to Yacht Club. These are good things. They are the main reasons the game sold best on their platforms. There's nothing wrong with that. All of this means Yacht Club will be likely to support Nintendo platforms in the future... isn't that the whole point?? Capy's whole presentation was about how porting to as many consoles as possible is beneficial to indie developers. 18% of Shovel Knight's sales came from late ports. That's not negligible. Surely those extra ~150k sales more than covered the cost of porting. |
Honestly, I took that comment as trolling as it's an often used excuse as to why 3rd party games don't sell well on Nintendo platforms.
PwerlvlAmy said:
Nintendo platforms would still be on top in sales no matter what |
Why is that? (despite Steam being the top platform for this title )
It's not like there's a ton of examples of 2D platforming indie titles doing better on Nintendo platforms over everything else.