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Kinect was made for one reason: get some of that dat dere Wii audience. For about 2 years, it somewhat succeeded in that: Kinect Sports, Kinectimals, and Dance Central (among others) were hits. But the fad didn't last long and motion control in general all but died in 2012.

I have no clue why MS even focused on it for the Xbox One. It was too expensive to appeal to non-gamers ($500!?!) and didn't have that many games either (Rivals was even delayed as a launch title).