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sundin13 said:

Ah, i'll give you that the "hit detection" (or lackthereof) can be a little strange to look at. In some ways it is like a lot of turn based games, because when you perform your attack, you have a percentage change to miss as opposed to only missing if you literally miss like most real time systems. That does seem to be mitigated to some extent by the ranged/melee system in XCX making you switch to a gun if you get out of melee range, hopefully avoiding the weird "swinging at air" animations.

To me that was never much more than a very minor gripe and I'm surprised that it was enough to turn you away, but to each their own.

Yeah, I know it's strange, but that's what happened to me. Thanks for your input, I still have the game and plan to buy XCX eventually (if only just to support it because a game that looks like this deserves the support) so maybe I'll give the series another try someday.