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Ajax said:
Since auto-save in rpgs, or any game actually, there is no game over anymore.
You die and restart at the beginning of your last battle, so nothing matters anymore, you dont have to win the battles anymore. You cant lose your progress and restart at the beginning of the dungeon.
This feature brakes games imo.
Its not just a flaw or weakness, it really brakes rpgs because the challenge and pressure are gone.

Auto-heal after battles like in FFXIII is also something i dont like, but its not game breaking like auto-save.

But the difficulty of those battles are far more difficult than other FFs. As long as they balance difficulty, it shouldn't matter how they manage health and MP.



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