By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
curl-6 said:

Not frequently. It's rare in the Rogue games that it doesn't achieve the desired effect.

Meanwhile, on PS2, texures are flat and blurrier.

That's the thing though ... These aren't rare corruptions if we go by the posted videos. If anything bump mapping is rare in Rogue Squadron as it's selectively applied. 

Sure the textures are of a lower resolution on the PS2 but it compensates that with more detailed polygon meshes ... 

I own both games, bump mapping is not rare, is it abundant, covering the entire surface of levels like Hoth and the Death Star, as well as character and vehicle models. As for the vids, their excessive video compression obscures half the bumpmaps.

And Rogue 2 pushes 12-15 million polyons a second, (http://au.ign.com/articles/2001/08/29/rogue-leader-chat-transcript ) Rogue 3 I recall pushed 20 million though I can't find the original source for that. They were high poly games in addition to pulling an obscene amount of (for the gen) high end effects.

The depth to surfaces you get from bumpmaps was missing on PS2, which in conjunction with the lower res texures made its games look comparatively flat.