Pipedream24 said:
I love the fact that developers can fix small glitches and get input from players to improve the experience. Testers can't catch every glitch and being able to patch out the ones that are missed is great. Having to patch an entire game because it is broken is just ridiculous. Quite frankly, having to patch in weather effects is ridiculous as well. The game was not ready to be released. Plain and simple. Just like Battlefield 4, it is going to be months before the game is truly complete...and that is just sad. But like you stated, people keep defending it, keep buying broken crap, and the cycle continues. |
But here's my point. Is having the ability to fix small glitches worth putting up with the Drive Clubs, Battlefields and the overall price gouging we've seen with games getting chopped in half and then released in DLC packages? I don't remember anyone complaining about any AAA games back in the day. No one complained about SMB or Super Metroid. No one bitched about Metal Gear Solid or OOT.
AAA games use to release IN FULL and for the most part, had nothing major wrong with them. If they did, they'd get panned and no one would buy them. But isn't that a GOOD thing? Shouldn't developers who lack skills and don't use testers get punished?
That's my point. I honestly don't think it was worth it. I think it's caused more harm than good.