By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Sorry for the wait everyone. And sorry I don't have a picture. I've no idea how I would get one, and can't draw to save my life.

 

NAME: Maxwell

SURNAME: Irving

NICK*: Max

AGE: 26

MOTTO*: Everything in moderation

 

PHYSICAL BUILD:

Max stands 5’11” tall, weighing in at roughly 150 pounds. He has a thin but toned figure, with a fair complexion and soft features. His hair is short and wavy, with a light brown that in the right light looks blond. His eyes are hazel with specks of amber and gold visible in sunlight, with dark circles underneath from many sleepless nights spent reading and researching. He wears glasses integrated with advanced technology. Following a certain traumatic incident, he lost his lower legs and had them replaced by advanced robotic ones.

 

 

PSYCHOLOGICAL PROFILE:

Max goes by Max. He will never introduce himself as Maxwell, and will avoid mentioning it if at all possible. Calling him Maxwell, even in jest, is a quick way to irritate him. Max is the adopted son of Douglas and Leslie Irving, an infertile high class couple that only adopted him to keep up appearances. Though they weren’t particularly affectionate, they spared no expense in his education, going to great lengths to let him explore whatever subject he wished, and he took full advantage of this. He is shy and withdrawn, though by no means anti-social or terribly awkward. He has significant trust issues resulting from a lifetime of limited positive human interaction, a poor relationship with his adoptive parents, and a traumatic period of his life. Said trauma has left him fairly cynical of the world, but not to the point of misanthropy. He has an adventurous spirit, an intense love of learning, and can be somewhat impulsive. He is very analytical and logical, but also sensitive and emotional, and is known to let his emotions control him at times.

 

 

BACKGROUND:

Max spent most of his young life pursuing his education, of which he had endless opportunities thanks to his parent’s wealth. His boundless curiosity and inquisitive nature led him to want to explore anything and everything, but his impatience and ADD led to him having to short an attention span to stay with any one subject for long before wanting to move to another. His analytical mind kept him interested in philosophy much longer, however, helping him to clearly define his beliefs about the world. In particular, he identified with Aristotle’s concept of the golden mean, the idea that with all things there is a desirable middle between two extremes. He applies this to all areas of his life. It drove him to continue his method of study to become very well-rounded, a jack-of-all-trades. It defines his outlook on life, giving him a healthy, realist balance between pragmatism and idealism. It defines his ethics, in that he believes that any realist must accept that violence is at least sometimes the answer, though not desirable. It defines his politics, leading him towards the center on most issues. He settled on his religious beliefs this way as well, choosing to neither outright reject the concept of God nor dive headlong into faith. He identifies as an agnostic theist, though his understanding of God is certainly colored by his parents’ Anglican background. Despite his focus on moderation, he interests did lead him to focus more on science than the humanities. In the end, he found his golden mean between the two in psychology, one of the few subjects he pursued to a graduate level of depth. Outside of some musical skill and a knack for creative writing, he has almost no skill with art whatsoever, and left that portion of academia relatively unexplored.

Outside of purely academic subjects, his love of science fiction and fantasy drove him to study some more practical hands-on subjects he thought would be suitable for adventuring. He learned basic survival skills, proficiency in a variety of martial arts, and piloting aircraft. He received weapon training with various projectile, energy based, and melee weapons. He was particularly fascinated by archery and swordsmanship. He also took an interest in horseback riding, tracking, hunting, spelunking, escapology, strategy, electronics, robotics, computers, hacking, and anything he felt gave him a connection to the heroes he saw in fantasy and science fiction books.

His high class home, relatively absent parents, and thirst for knowledge led him to be very withdrawn and shy. He had little need to ever leave his manor, as anything that interested him was brought to him. He’s not without social skills, because his parent did see to it that he was given an education in etiquette, and he was raised to be a gentleman. This doesn’t mean he’s a prude or a snob, though, as most of his knowledge of peer interaction came from his friendship with a poor girl from a family that lived nearby, one of his few childhood friends. She had to steal to survive, and thus was quite good at sneaking past security. It was from her that Max learned what he knows of stealth, as they would frequently sneak away together. Most of his understanding of what the world outside of his sheltered life was like came through his time with her. Her name was Samantha Baxter, but she went by Sam. He became close to her and her family, and helped Sam sneak things from the kitchen for them. His parents, nor any of the servants, had any idea that he ever left the estate.

 

 

HOW DID T.E.C.H. CONVINCE YOU TO JOIN?*:

 In August of his 18th year, he was away from the manor with the Baxter family when his manor was attacked by a local mafia. This resulted in a complete hostile takeover of his estate by the mafia and a bounty put on his head. The Baxter family took him in and helped to hide him. Over the next several years, he learned how to survive on the streets, under the guidance of Sam. In return, he did everything he could to provide for his new family. Eventually, he began to accept the loss of his manor. He’d never been close to his parents, only to Sam and her family, who he happily lived with. He learned to trust no one but her family, however, as anyone might turn him over to the mafia. He learned to kill during these years, and began to put some of his more practical learnings to good use. He began to long for his old home, however, as well as a longing to better provide for his family, and began vigilante work to take down the mafia. His analytical mind and knowledge of psychology made him an excellent detective, and through cautious work with the rather weak and corrupt local police force, began to strike fear into the mafia as he slowly weakened them, getting them captured and executed one by one. Frequently he took the law into his own hands, and took out mafia members himself. The mafia was hated for its tyrannous grip on the city, and Max became something of a local hero for his efforts, and made a handful of allies. He began planning a siege on his own manor, now the mafia stronghold. His efforts also made him many enemies, naturally, and the mafia increased pressure to find him.

Perhaps it was inevitable, but one day Sam came to him to tell him he was a father. Her parents took the news well. Plans were made to have a wedding when things became safer. Max was overjoyed, but became increasingly paranoid as the days went on. Whereas he had previously trusted Sam to hold her own in the upcoming siege, he now forbid her to be a part. He delayed the siege while he planned around her absence. Meanwhile, a mafia informant that knew the family noticed Sam’s pregnancy, and determined who the father was. Mere weeks before the siege was to happen, the mafia raided the Baxter family’s house in search of him. The family wouldn’t cooperate, and was murdered in cold blood. Max returned home to find his family dead and the house ransacked, including the secret room where he was hidden. Partially because he no longer had a safe place to stay, but mostly in a blind rage at the loss of his family, love, and unborn daughter, he moved the siege to take place the following night. His allies were sympathetic and agreed to the change of plans. That night the group put their plan into action. The plan nearly went off without a hitch, until the man recruited to replace Sam betrayed them, tempted by Max’s bounty. When the dust settled, the stronghold was captured, the traitor executed, but only Max survived, badly wounded and requiring amputation of his lower legs.

Using intelligence gathered from around the stronghold, Max flushed out and killed the remaining mafia members. The city was eternally grateful, and Max finally inherited his home, and was fitted with the best robotic prosthetic legs money could buy. But he felt alone in his manor, even after rehiring new servants to care for the estate. He shut himself away and became a recluse, resuming his studies. Until, that is, T.E.C.H. came to his door. It didn’t take much persuading to get Max to go with them. They were impressed with his diverse skill set, they told him, but more importantly, they had determined that he was affected by the spaceship’s energy. With his fascination with science fiction, he was immediately interested in joining them, and with his family and friends all dead, and his home only a source of bittersweet memories now, he had no reason to stay anymore. Hearing about the mission to stop an alien menace was only icing on the cake, reassuring him that this was where he belonged now. He had always been fascinated by the spaceship, and everything about T.E.C.H.’s mission seemed to resonate with him. He collected a few keepsakes, some technology he thought would serve him well on his journey, and set out with the T.E.C.H. agents.

 


BELONGINGS:

· A Compass-shaped artifact. 

· T.E.C.H.’s self-defense Stunt Rods.

·  Custom tech glasses, capable of thermal vision, x-ray vision, and scanning technology. The scanning technology works with an internet database to scan and identify objects in the environment and give all sorts of information about them. They’re also equipped with targeting reticules that assist his aim with ranged weapons. Very durable, water proof, power surge resistant, EMP resistant, and able to operate in a huge temperature range, these glasses will probably outlast Max.

-A custom sonic weapon that fires an intense beam of infrasound. When fired at a target, it can cause a variety of effects depending on the intensity, anything from a vague sense of dread to actually causing the head or internal organs to explode.

-A golden locket. This locket is the Baxter family heirloom, handed down to Sam when she turned 10. Max and Sam engraved their initials into it, and placed their pictures inside. Max’s most prized possession. He’ll kill for it.

 

CHARACTER TRAITS:

· The ability to kill monsters from outer space.

· The ability to manipulate strange energy.

· Reasonably high intelligence, bordering on but not quite genius

- Jack-of-all-trades, better than your average Joe at most things due to high intelligence, a huge variety of interests, and the means and education to pursue them all, but has mastered very little due to his relatively short attention span

 -Just to give an idea of the extent of his education, in academic subjects he has roughly the equivalent of 30 college credits of every major science, 21 credits of major humanities subjects, and 60 credits of psychology and philosophy. His prowess in the medical field is slightly above an LPN.

-His robotic legs increase his endurance, running speed, jumping ability, and kick strength, as well as having a strong positive effect on his piloting ability. He can perform complex evasive maneuvers with ease because blood cannot rush to his legs from g-forces during these maneuvers. He has enough knowledge and skill in robotics to repair damage to these legs. The legs are fully articulate and completely silent. They’re covered in an artificial skin. The effect is convincing enough that no one would be able to tell the legs were robotic just by looking.

-His martial arts skills are enough that he could win in any fight with an untrained opponent, no matter how large. He is skilled at escaping grabs. He is at a black belt equivalent with over two dozen martial arts. In unarmed combat he focuses on kicks using his powerful legs, as well a variety of grappling techniques. In armed melee combat he is skilled with swords, sticks (like the T.E.C.H. stun rods), and polearms. With ranged weapons, he is skilled with bows and crossbows, pistols, and semi-auto rifles.

 


LIKES*:

-Philosophy

-Science

-Psychology

-Science fiction and fantasy

-Courage, confidence, generosity, modesty, etc.

DISLIKES*:

 -Cowardice, rashness, timidity, arrogance, stinginess, wastefulness, vanity, prudishness, etc.

-Extremism

EXTRA INFO*:

None yet.