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Hynad said:
QuintonMcLeod said:


This is getting rather annoying shutting people down so many times within a single day.

I'll provide links for each of my points:

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1) The game is over a decade old. :

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker

2) The original game was in SD with a 4:3 format. The new game was upgraded to 1080p with a 16:9 format.

http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD

3 The character models were completely redone (and not enhanced like TLoU's models):

http://asset3.cbsistatic.com/cnwk.1d/i/tim/2013/01/25/022.jpg

4) The textures were completely redone

http://www.siliconera.com/2013/09/25/3rd-birthday-developer-worked-legend-zelda-wind-waker-hd/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29

5) The environments were completely redone

http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD#Graphics

6) The music was completely redone by a live orchestra (and not synthesized music from the last game).

(This isn't exactly correct, and you were right about this. The music is remastered, but it wasn't redone and most of it is still synthesized)

7) New console exclusive features were added to the game such as off-screen play, Gamepad inventory system, mii-verse integration, tilt controls for aiming and etc.

http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD#Interface_Changes

8) New items were added to the game 

http://www.neogaf.com/forum/showthread.php?t=689649

9) Gameplay element fixes were implemented into the game.

http://www.neogaf.com/forum/showthread.php?t=689649

10) Pacing in the game had been corrected and made more streamlined.

http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD#Gameplay_Elements

11) Improved graphics with real-time environment lighting and other effects were added.

http://zeldawiki.org/The_Legend_of_Zelda:_The_Wind_Waker_HD#Graphics


Wait... Did you read any of your links?

Here's a part from your own link

"Though all other graphical elements were updated for high-definition display, the 3D models and character animations of the original game were left untouched in the remake."

And: "The textures used are the original high-resolution ones created during development of the original game, which used scaled-down versions of the textures to match the GameCube's hardware capabilities."   They have not been redone. They've used the "not scaled down" version of what was already there.

Can't be arsed to correct everything that you've written here. But suffice to say that you don't seem to be well informed in the slightest.

Read the other links I've provided. That portion you quoted was incorrect and had been clarified by Aonuma himself in an interview.

Anyway, if you still need more convincing, then look here:

https://www.youtube.com/watch?v=m4hOVb1GCfg