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Zero999 said:
Fusioncode said:
Zero999 said:
shikamaru317 said:

I think you're underestimating the tech in Final Fantasy 15. The physics calculations needed for all of those crystal effects around Noctis for instance would be pretty demanding. Every aspect of the game has been improved between the original PS3 version and the next-gen version, hair and clothing physics, lighting, textures, anti-aliasing, etc. The Wii U isn't that much more powerful than the PS3. I see you cited Monolith's X earlier in the article, but X's graphics really aren't that much better than the original PS3 version of Versus 13. If the original code for Versus 13 on PS3 was completed I'm sure that they could easily get it running on Wii U, but I'm not sure that they could easily take 15's code and downgrade everything to run on Wii U. Could it be done, yes, it probably could, but it would take considerable effort, and I'm sure that Square believes the sales potential of a Wii U version doesn't outweight that extra work needed to port it.

bolded: tons of irrelevant stuff easily scalable.

bolded2: NO.

How is any of that irrelevant? Nomura isn't going to downgrade the game just to get it on WiiU. 

what's so impossible about a little downgrade on things that won't affect the gameplay experience?

These aren't little downgrades, they would have to change so many things that it would be like a designing an entirely seperate game, it just isn't worth it considering how poorly 3rd party games sell on WiiU. Why do you think Square Enix didn't put Thief or Tomb Raider DE on the platform? They've already given up on it. 



Sigs are dumb. And so are you!