on 03 December 2013
One thing the sales charts continuously prove is that lack of originality is the LAST thing to stop games selling.
yearly Call of Duty, Assassin's Creed.
every Pokemon exactly the same structure
People sub to WoW for 10 years
Well, Zelda is accused of being a stale rehash nomatter how much it changes, so the critics will say the same as you're saying about those other series. But even though A Link Between Worlds is panned for looking just like Link to the Past, reviewers treasure it for changing things up a little. Such positive buzz WILL generate sales.
I don't think reviews or the opinions of the hardcore affect game sales at all really.
Then what's the incentive to make a good game? They might not affect the sales of that game in particular, but they do affect the franchises image for future releases.
Who says what reviewers and the core like = good game? They're a vanihingly tiny population compared to everyone that buys CoD or GTA.
Zelda isn't mainstream enough to appeal to casuals. This is mostly speculative, but I think most gamers who play Zelda are 'core gamers' or have some concept of what qualifies as a good game that aligns with 'core gamers'.
It used to be. Be speculative some more and asnwer why you think it isn't mainstream any more? What happened and what is the cause?
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.