Seece said:
3Ds was never a broken concept (the 3D is a little weak but it was far more accepted than the Gamepad has/ever will be) it was considered far more overpriced than what WiiU is, and it was giving a significant price cut. |
@bold. Price. You are proving my point.
@Underlined. Games. Again, you are proving my point.
Nintendo consoles have now the Wii series, and MK which has soared in popularity since the cube days. That success is not going anywhere, it's now considered an evergreen title.
@handhelds and consoles being different. That's a baseless point. All the factors point to the same recipes for success between handhelds and home consoles so long as the now de-facto minimal requirements for success on a portable are met: good battery, portability. After that, it's all games & price first and foremost, then new input methods (which is secondary).
@NSMB. Then how do you explain NSMB not selling well, the fact that the U doesn't have a new input method? Yet it does, so what's your point?
@Super Mario 3D. The audience for that game and the one for Wii Fit are very different, you're confusing everything.