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Seece said:

3Ds was never a broken concept (the 3D is a little weak but it was far more accepted than the Gamepad has/ever will be) it was considered far more overpriced than what WiiU is, and it was giving a significant price cut.

To top all of that off, it still isn't doing amazing numbers elsewhere in the world besides Japan. It was nearly dipping below 100k in the US earlier this year, at the same point in its life the DS was getting 700k a month or something ridiculous. Things will definitely pick up now with Pokemon, but that has been a franchise that has sold Nintendo handhelds since its inception. Nintendo home consoles don't have any such franchise, hence you get a 24 million selling gamecube and a drop in sales console over console continuiously (as they experienced) until the Wii.

Secondly, just like past Nintendo home consoles and handhelds. You can't base the home console sales on how well their handheld is doing. That's what history told you, not that all price cuts and games work to completely reinvigour a system.

Weak baseless excuses for why NSMB didn't sell. I would say today that franchise/game has more appeal than Wii Fit/Wii Party/ That audience has well and truly moved on. And they're certainly not picking it up for Super Mario 3D 0_o

@bold. Price. You are proving my point.

@Underlined. Games. Again, you are proving my point.

Nintendo consoles have now the Wii series, and MK which has soared in popularity since the cube days. That success is not going anywhere, it's now considered an evergreen title.

@handhelds and consoles being different. That's a baseless point. All the factors point to the same recipes for success between handhelds and home consoles so long as the now de-facto minimal requirements for success on a portable are met: good battery, portability. After that, it's all games & price first and foremost, then new input methods (which is secondary).

@NSMB. Then how do you explain NSMB not selling well, the fact that the U doesn't have a new input method? Yet it does, so what's your point?

@Super Mario 3D. The audience for that game and the one for Wii Fit are very different, you're confusing everything.