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Pemalite said:
walsufnir said:

@Ethomaz:  PC eight-core games will be beneficied from that too.

Why? I don't see how this will also affect PC because the api is built by ND and is used by an internal team working for Sony.


You reckon it will?

Take a look at any Multi-Platform game, the Xbox had 6 available threads, so did the PS3. Yet the majority of console ports were only Dual-Threaded. - Leaving me with 10 threads idle more often than not.
The PS4 and Xbox 720(Maybe) will only have 2 extra threads over the current generation consoles... - I'm just hoping that developers don't take the lazy way out and only throw everything onto a couple of threads for the PC version of the game like they did this generation.
Few exceptions to that rule though like Battlefield 3, but that was built for PC and downscaled for the consoles.

In all honesty, I share Anandtech's sentiments where I wish console manufacturers would take CPU performance a little more seriously, I can understand why they don't though, cost being a major one.


Where do you have the info from with the 6 threads?

And yes, given that devs now can share even more code with consoles and PC, I think in the end PC-games will also be more threaded. But the reason is not Killzone or GG because they don't develop PC-games. It's up to the devs of frostbite and other multiplatfom-engines to do so. Also keep in mind that 2 threads of a Core i7 could easily outperform the 8-thread-jaguar ;) But either way: Even if you use 100 threads this does not mean that they are getting used properly. If you hope for better AI I think you will be disappointed mostly.