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snowdog said:
We've already seen from Most Wanted that the Wii U is a noticeable step up from the previous gen consoles, and like I've said previously there's a great deal we don't have a clue about with the GPU. If you have a look at the die shot you'll notice that its origins are completely unrecognisable.

It's not a noticable step up dude, even when Criterion (known for awesome porting) put in the work. This is what IGN said in their review...

Criterion's touted that they’ve been able to bring to the PC version’s enhanced textures to the Wii U, (thanks to the available 1GB of RAM compared to the 512MB available to Xbox 360 and PS3). The truth is I was hard-pressed to notice the difference from the existing console versions. It looks great, but isn’t a noticeable step up. 

As I said a billion times, we might not have a clue about the GPU but developers definitely know everything there is to know about it, else it would be pretty damn hard for them to make Wii U games. Sure they will learn to optimize it better due time, but they know what they are working with. It's slightly better then current gen, but not good enough to run next-gen engines the way companies like Epic have in mind for being the standard for the next 7 years.