I'm a little annoyed by Larian and Divinity Original sin. The game has already been in production for at least two years at a studio with dozens of employees, meaning the game's budget is at least $5 million, if not $10 million.
So what difference is $1 million (which is the high end of what their campaign can generate, they humbly started by asking for $400K) additional money really going to do? Not much. And this game was already independent of any publisher input right from the beginning. Their whole KS campaign is in essence just free marketing.
And this trend is happening with all PC exclusive games (except for the mammoths like Diablo, Total War and SimCity), to use KS simply as a marketing tool under the disguise that it lets "the community to be involved" and impacts the content.
The worst thing about this is that it probably competes for the Kickstarter Dollars that gamers are spending, which will hurt those independent studios who really need the crowd's funding, but I'm not totally against this trend because it allows one to look inside the studios a little bit and watch the development process from a different perspective, but I want to treat it for what it is.
While I generally agree I think you are over estimating how much they have spent on the game, Larian Studios has ~40 employees but most of them have been working on Divinity: Dragon Commander (and several smaller projects) not Divinity: Original Sin which is more of a side project.
Oh I forgot about that game. Do you think it's still in development? Was it supposed to be a console game (along with PC)?