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BasilZero said:
What exactly is the point of Street Pass? I think I asked this before but aside from outside of gaming does it have any relevance?

On the contrary, most of its relevance is inside of gaming -- depending on the game.

First of all, Streetpass itself is a sort of mini-game built into the system. You collect puzzle pieces from people you Streetpass with, and use them to complete 3D models you can view in a slideshow. It's very simple, but somewhat fun, and there is some variance in the models -- for instance, a Mario & Bowser puzzle (when completed) is basically a trophy from Smash Bros that spins around, while a Zelda puzzle is an adjustable-perspective animation of Twilight Princess Link swinging his sword. It's a nice touch. The other built-in Streetpass mini-game is a very basic RPG that you play to unlock hats for your Mii to wear... again, very simple, but a nice touch if you choose to play.

Each designer has to choose how to implement Streetpass into their games, or whether to at all. There is no "stock" Streetpass function for the games themselves. Kid Icarus: Uprising allows you to receive weapons from people you Streetpass -- it's a pretty neat system for the game.

But the "point" of Streetpass is to encourage 3DS owners to take their console with them when they go out by rewarding them with gifts received from other 3DS owners.