By using this site, you agree to our Privacy Policy and our Terms of Use. Close

http://www.eurogamer.net/articles/digitalfoundry-vs-the-rayman-legends-wii-u-demo

One of the most genuinely exciting playable demos released in recent times, Rayman Legends on Wii U combines beautiful artwork, animation and audio with some innovative GamePad integration - and it all runs at native 1080p with a nigh-on flawless 60 frames per second update. Exclusive to the new Nintendo console, it's an interesting example of how third parties can put the hardware through its paces without having to worry about cross-platform conformity. The GamePad features aren't optional extras but instead form an integral part of the whole proposition: it's a release that simply wouldn't be the same on any other home console.

There's a fair few points to discuss from a technical perspective too. Rayman Origins demonstrated spectacularly that 2D artwork can still look stunning, and that the reduced processing power required opens the door for running a visually arresting game at full 1080p.

The 2D visuals also proved immensely scalable, with excellent renditions of the game across a range of platforms including Wii and Vita. Notably, the game still manages to run at the full 60 frames per second even in native 2880x1800 resolution on the Retina Macbook Pro. Rayman Legends on Wii U is notable in that it retains the extreme resolution and frame-rate capabilities of the engine, but adds 3D elements to the mix.

Overall, we came away impressed by this demo - it looks beautiful, the production values are superb, it plays to the strengths of the host hardware, and it showcases a range of lovely ideas. The only real question we have is whether the Ubisoft development team can sustain that irresistible momentum across an entire game. We'll find out closer to Rayman Legends' release date in March 2013.