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RolStoppable said:
Naturally, I am cautious when speaking about Paper Mario, because my last two moderations had to do with this series.

But story isn't really the main concern for this series. Yes, it's there and it's witty dialogue, but it's the gameplay that makes or breaks the games. As such, Super Paper Mario's main problem wasn't a story that had way too much dialogue at times. Likewise, Sticker Star's main problem won't be the story (or lack thereof) either.

More specifically on topic, when Miyamoto advises his developers to take out story elements, it's usually in regards to things going overboard, because for some reason young game designers are obsessed with story-telling.

wfz, did you already play through Sticker Star or are you sad based on assumption?


I've played through only the first two hours of it. I'm having a difficult time getting into the gameplay. I can't comment much on the story of that game since I didn't make it very far. What made me sad is Miyamoto's apparent disregard for the importance of telling a good story due to the fact that a poll showed them that no one liked SPM's story.

"Story" doesn't mean a plethora of text or cutscenes, yet it seems like a lot of people only associate it with that. I want a meaningful story, not an obtuse story. Obviously, different games have different balances of depth of stories, so I don't expect our 2D and 3D platformers to become focused on storytelling.

The story definitely isn't the main concern for the series, I never meant to imply that. It is a component of the original two games that I love, however.