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Metacritic 79 now.

And just as I feared, the game is severly dumbed down where freedom is taken away from the player and instead the developer directs it for you.

For example the missions, instead of being like in the past games huge areas where you had total freedom to discover and to approach your target in any way you want with your full arsenal, in Absolution missions start with limited tools, are split up into small levels where the level designers have spread the clues, tools and weapons at the "right" killing spots so that you don't "have to" experiment and figure out that for yourself.