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In the end raw power doesn't mean much. You just need enough power and have a streamlined hardware to make it easier to program for and to minimize bottlenecks. Because since you are not running a bloated OS with multiple API layers the games can be optimized to run on the hardware since there is no difference in one console to the next one of the same type. (Ignoring differences in storage) And since you are optimizing for specific hard ware you can learn to program for the Hardware layer so you can make the hardware do newer tricks that it wasn't originally made for.