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Zarkho said:

Trolls are trolling... 2Gb its FOUR times what PS3/X360 have.

Wii U uses 1Gb for OS and 1Gb for games, with the possibility to "open" part of the OS assigned memory for use with games (as what has happened to 3DS).

PS3/360 have a total of 512Mb (That's half Gb) and use 256Mb for OS and 256 for games. So, Wii U still quadruplicates PS3/360 in RAM.

Even if PS360 used all their 512Mb in games, Wii U with its 1Gb for games would still DOUBLE PS360.

And consoles spec's doasn't have much to with PC specs; PCs have ALWAYS had three or four times more RAM than consoles since PC run more processes than consoles (from gaming to video editing, i.e.).

Sonysoft are doomed...

Ahem, a few fixes I feel like I need to make. First, PS3 has 256 MB of RAM and 256 MB of VRAM and they're not the same thing. Second, 360 has 512 MB of memory shared between the system and the GPU so it's not all RAM either (in any games at least). Also, your claim of PS360 using 256 of RAM for the OS is just ridiculous. It's simply not possible for the PS3 because it has 256 MB of RAM total. Last I heard anything about PS3 OS's memory usage, it was 60-90 MB I think - and it could have been much lower. Don't know about the 360 though but I doubt it's 256 MB because games would have hardly anything to work with.

And now I'm not entirely sure but I wouldn't say PCs have more RAM because of running more processes. Those processes aren't even running most of the time so why would the use RAM then? Games alone use much more RAM on PC than they do on consoles. If I had to guess, I'd say some of it goes to better graphics and stuff (if you can keep more stuff in memory, why not?), some of it goes to running the games better (PC games typically go above 30 frames per second, and yes, I know RAM isn't exactly the primary concern here but it's a factor nonetheless), and some of it goes to 'heavier' architecture (ie. games get more direct access to hardware on consoles).