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curl-6 said:
The polygon count alone isn't the reason (or at least not the only reason) that RS3 is impressive graphically; the real achievement is that it pushed this number while ALSO running light scattering, self-shadowing, tons of bumpmapping, sharp textures, and more. THAT is what puts it above Xbox games in terms of performance.

This.

 

Its not about the poly count alone when it comes to RS3. Its everything the game pushed while maintaining that frame rate. No other game came close last gen. RS3's texture work was amazing, as was its lighting and particle effects and sense of scale. The game was a technical marvel for its time. Its not a preference of art choice its a fact.



Games are fun.