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alkthrublazer3 said:

I'm greatly displeased by this game. Not because  it's a Smash Bros Clone, and because of the gaming media, Sony, and Sony fans.

The fact that Sony can come out and Shamelessly rip off Smash Bros. and have the fans and media completely eat it up just sad. I'm honestly sick and tired the gaming media always damaging controlling for Sony. If Nintendo pulled a stunt like this you best believe that the gaming media would absolutely destroy them.Now what's even funnier is the fan reaction. They gladly accept a blatanly SSB clone and claim it as different simply because it has different characters. Just from reading this thread you can see all the arrogance from the sony fans. 

I've already read comments making fun of any Smash Fans that dare call out this game. I just can't get over the fact that the SSB fans are being called jealous, defensive, and basicly fanboys for getting upset. And thats what bugs me the most, it's like whenever Sony copies Nintendo nobody can call them out. I'm mean Sony is literally the biggest troll. They hired tools like Kevin Butler to do these commercials that shamelessly mock the other video game companies and take their ideas. I mean just watch the move commercials they blatanly steal Nintendo's ideas and have the balls to then mock them and the fans eat it up. I mean just looking at fans say stuff like everyone copies everyone and what only Nintendo can make a 4 player fighting games just shows the arrogance of the fans.

This game makes me lol, in fact I find it hilarious that Sony would stoop to this level and even have Kaz joke about the final boss being a Nintendo laywer.

And the fans just eat it up and act like Sony is the best.

One last note: I know the OP had specific rules and such about being very selective of wording. But honestly this game to me is a shameless rip-off that's how I feel.

First off, from what I know that Kaz quote isn't from the real Kaz Harai.

Second, if anyone thinks the only difference is "new skins", then they need to actually take the time to look into the games, it's characters and it's gameplay options.

Here are some. Taken from IGN and Destructoid previews.

 

Here is a breakdown of the (6) characters shown thus far. I am sure you will find differences to how characters differ in Smash Bros.

Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.

Radec
: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.

Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.

Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.

Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.

Kratos: Anyone that has enjoyed any of the God of War games will feel right at home with Kratos, as he plays exactly the same in All-Stars. He's the best all-arounder of the initial line-up, with a mix of both ranged and close quarters moves. His spin attacks take up huge space, and his spear-based pokes will push you back. He's a beast.

 

Also, here are some gameplay tidbits.

 

- The team consists of members with extensive backgrounds in fighting and combat titles

- Either the left analog stick or the d-pad controls movement of your character.

- The right stick will let you perform throws, with different ones assigned to each direction.

- The X button jumps, and the other three face buttons are assigned to different attacks.

- L1 blocks and R1 picks up items.

- R2, executes a super move. While fighting, you'll build up a meter that lets you perform a super move that knocks out characters.

- Also, some attacks knock AP (action points) out of opponents, letting others pick them up to fill up these meters. There are three levels of supers, each one stronger than the last, and each requiring another filling of this meter. If you can manage to land hits and survive long enough, a level three super can knock out all other players, earning you points.

- Victory goes to the player with the highest number of KOs; knocking out a character adds to your score while being knocked out subtracts from it.

- So, there's nothing in the way of health bars here, as health doesn't really matter in the long run.

- Most of the matches I played were frantic free-for-alls that had us hitting each other in any way possible in an effort to get those meters filled up.

- get excited about the control, because it's outstanding. SuperBot really nailed it. It's fast, super-responsive, and never gets in the way of the crazy action. The in-air stuff is not floaty at all; jumps do what you need them to, when you need them to. I never had a problem blocking, platforming or recovering.

- While the game may look the same, it feels much different.

- You don't die from going out of the ring.

- Things in background can hit you and reduce your AP. In the LBP level, when Buzz asks you questions, you get KO'd if you try to answer it and you answer wrong.

- The glow around characters signifies your "Smash" power level.

- The game can be played locally or online with up to four players, which will no doubt be the meat of the experience for many players. But a single-player campaign has also been promised, one that will satisfy solo gamers while supplementing everyone else's experience. It's not only about online or only about single-player, but rather a combination of both. In other words: the best of both worlds.(Possibly meaning that if the next stage is against Kratos, it will pit you either against a CPU controlled Kratos or have your opponent be someone playing as Kratos online. Remember the Monk boss in Demon's Souls??)

- Tons of gameplay options, including stock lives, weapon drops, etc...

 

 

Biggest part of all is that there is plenty more for them to reveal.

 

 

How many characters in Smash have different functions with the block button? Last I checked they all have the default sphere aura that can be broken down.



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