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RolStoppable said:
Light said:
Why have a limit? :/

To keep it a place where new ideas can prosper. Without a limit, it's going to become the same as the retail space: Big publishers simply choose to outspend smaller publishers; they increase the production values to a point where other games cannot keep up and are automatically seen as inferior. Thus the same old, same old in a different coat will always easily crush innovative ideas. With a limit, games are judged on their actual merit, not their bells and whistles.

Personally I view restrictions as a good thing, because it forces developers to remove the junk and focus on the core elements or otherwise they'll run out of space quickly. Of course, a lot of people see it differently and want that developers have everything at their disposal to realize their visions (which usually means adding useless junk to their games).

Besides, 40 MB is quite a lot of space with modern compression rates. The biggest problem of WiiWare was that the Virtual Console service was sitting right next to it.

I see, thanks :)