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RolStoppable said:

You have been a big advocate for Nintendo needing to do everything to increase third party support for their systems. Sony had the majority of third party support in the handheld space in the last couple of years. The tides wouldn't be turning by selling 10m 3DSes in one year, because third parties would have expected the PSV to do the same, thus things would continue as they ended for the DS vs. PSP. Sony would get all the big games, Nintendo the scraps.

Nintendo absolutely needed to crush the PSV in order to have a chance to cause a shift in third party support. Lowering the original projection drastically would have sealed Nintendo's fate and in two years time all you would be playing on the 3DS in terms of third party games would have been Imagine: More Babiez.

My original point: The 3DS and PSV problems are/were caused by both, lack of big games and too high price, not only one or the other. So logically, the 3DS and PSV problems cannot/couldn't be solved by only addressing one or the other.

@bold. Glad you can still make me laugh.

@10M vs 16M. Selling 10M units before your competitor should reassure 3rd parties, especially if they are encouraged to launch New Megaman or New Castlevania as hit flagships (with marketing and AAA effort just like RE:R) and are taking part in the success 1 year in advance. Then, once Nintendo jumps in, they are encouraged to make games like RE:R. With 10M units 3DS units sold prior to competitor, and with the DS getting excellent 3rd party support all through its lifecycle with that same a much lesser time advantage over PSP, I don't see the worry.

(EDIT: stikethrough explained -> PSP launched 4 months after DS in NA, same time as DS in JN, 6 months later in EU.)

@original-point. Agree to disagree. Monster apps with deadly appeal and excellent marketing defeat mildly excessive pricepoint. With lack of a counter-example apart from the iPad, I'm at a loss.