Wonktonodi said:
I'll focus on these two for now 1. If he's scum I wouldn't be happy because I've seen him get away with it and going after him once helped get me killed. Plenty of good players maybe but if scum have to make a decision between good players I'm sure they would go towards one who they think has a role. 3. With the jester not being taken out but loosing because he wins. I think there are also mafia bombs maybe not. You might not care but the super saint is someone who kills the person who hammers them, would rather not have that in the game. A godfather is one thing. Last game had 4! In addition to there being 2 cults that could make it so that someone scanned could then have their alignment change. I'm not bitter. Oh wait I am. That wasn't going to be something where reasoning could have me win. That was if I got lucky and got into a cult or got lucky and both cults got wiped out. I'm ok with balanced that make more reasoning needed. I would have loved to have been a mason in noname's game. Heck even a mason in hephs game would have been better than being the doomed cop. I think I'm rambling aren't I |
1. The time you went after him, you were both town and I used that as scum to help get you lynched. If you are town and he is scum then your going after him has no negatives to it, even if you die somehow. Your second sentence is saying exactly the same thing I was saying.
3. I severly doubt that hat would include a jester, and even if he did it likely isn't an exclusive win condition. Meaning if the jester gets lynched you can still win too. A mafia bomb would be an absolutely horrendous role, since the whole point of Mafia is to get scum lynched.(or avoid it if scum) Those and a super saint just make it seem like you'll be paranoid to lynch anyone this entire game. Stop dwelling on the last game, you didn't fail as the cop because the round was far too imbalanced against you.
I believe you are rambling, I couldn't make any sense of the end of your previous post to prof.