Machina said:
Conegamer said:
Machina said:
Conegamer said:
Machina said:
Because JRPGs are boring.
|
Woah woah woah, do you have any evidence/reasoning to back this up?
Or is it just from personal experience? You should know better than most that that could be seen as baiting and/or trolling, so I hope you have some reasoning...
On a similar tangent, many people see RPG's, not as boring, but either:
- Too time consuming
- Too complex
- A mixture of both
So I can see where the issue comes from. Personally, I find the way in which RPG's are handled by the different publishers interesting-it's certainly one of the fastest-growing genres, and also one of the best, in many people's eyes. If it continues to evolve it's only a matter of time before we find another masterpiece on a similar scale of Mario Galaxy, Final Fantasy 7 and Ocarina of Time. It's all a matter of patience really...
|
Evidence? It's just my opinion.
I have a list of reasons as long as my arm as to why I find them boring, from being anacrhonistic, unattractive, inaccessible, unenjoyable, unengaging and tedious, to consistently having awful storytelling (the genre's raison d'être!) and cringe-worthy dialogue. I've played all of 5 JRPGs this gen (tho they are supposedly some of the best), so it's not exactly an informed opinion, but I don't feel like wasting 100s more hours on them just to confirm to myself that I find them boring.
|
Yeah, I suppose.
Like I say, you really need to "click" with RPG's to be able to play them. If you don't, you won't enjoy them. It's as simple as that really
(The dialogue is cringe-worthy, but isn't it in most games really?)
@Antabus- As do I. If that, Xenoblade and (really) Tales Of Graces don't come either I think I'll send an angry letter to Nintendo
Well, another one anyway
|
Oh absolutely, but like I said, story-telling is this genre's supposed strength.
|
Only really as of late, early RPG's had no story at all. I always thought it was more about the fantasy idealistic world ravaged with destruction which was the main aim, something modern RPG's are, sadly, moving away from...