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The Fury said:
theRepublic said:
radha said:
theRepublic said:
The Fury said:

And why is it that even though they are better hardware and more disc space then ever before, they have fewer enemy character models then ever before? 

To make the graphics look so good, they have to spend a lot of time on them.  That goes for character models, enemy models, textures, environments, animations, etc.  That means they have less time for other things, so stuff starts getting left out.

But, look at GTA, RAGE, Borderlands, fallout oblivion, mass effect, etc, they all look great and are open. FF13 has flat textures and almost no lighting effects, they only this they excel at are charecter textures and FPS.

What about cut scenes?  I would guess that SE had to spend a lot of time and money on those.

I thought Square had their own department dedicated to making the FMV cut scenes in what was Square Pictures, they could produce sequences that rival anything now 5 years ago. That is besides the point though, back when we had 7, 8 and 9, they were pushing for great graphics from the technology and hardware they had to use yet we still go lots of different enemies, each unique to the location. Same thing happened in 12 (and 10 as well thinking about it).

Guess it's easier to create things from a model you already have then create a new one again. Just make you feel like you've not moved on in the game.

Even though they may be doing everything in house, it doesn't come for free.  They still have to pay the people making the cut scenes.

Those games were all in SD.  HD assets take roughly 3 to 4 times the amount of work to create.  So you are either talking the same amount of people with a much longer development time, or a lot more people with the same development time.  Either way, you are going to be spending a lot more money.



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