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No way.

Year 2-3 is usually the time when titles have their top launches. After that, there are simply too many games to compete with, so launces become smaller.

I believe the situation is this for single-platforms (time in all areas)

1st day - Halo 3

 

1st week - Halo 3- 3.8M

GTA IV (360) 3.4M

Brawl 2.8M,

MKWii  2.4M

Galaxy - 1.1M

 

 

1st Month (4 weeks)

 

Halo 3 - 5.1M

GTA IV - 5.05M

Brawl  4.9M

MKWii  4.6M

Wii Fit - 3.1M

Galaxy - 2.5M

 

 

3 Months

 

Halo 3 - 6.7M

Brawl at 6.45M

MKWii at 6.4M

GTA IV - 5.9M

Super Mario Galaxy - 5.4M

Wii Fit - 5.3M

 

 

6 Months -

Wii Fit  9M

MKWii  8.7M

Halo 3 7.5M

Brawl  7.1M

Super Mario Galaxy - 6.3M

GTA IV (360) - 6.2M

 

 

So for the first month, Wii games sell far less, for the next 2 months, about the same as the other blockbusters, but then, the 2 Wii games take off (compared to the others). Brawl, Wii's biggest opener, is really just selling on par with Halo 3. 

 

For 12 months, I suspect it will look something like this.

Wii Fit - 16M

Mario Kart Wii - 14.5M

Brawl - 8.25M

Halo 3 - 8.25M (this has already reached it, so no speculation).

SMG - 7.3M (already reached, no speculation)

GTA IV - 7.3M

 

BTW, I just realized this had very little to do with the topic.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS