No way.
Year 2-3 is usually the time when titles have their top launches. After that, there are simply too many games to compete with, so launces become smaller.
I believe the situation is this for single-platforms (time in all areas)
1st day - Halo 3
1st week - Halo 3- 3.8M
GTA IV (360) 3.4M
Brawl 2.8M,
MKWii 2.4M
Galaxy - 1.1M
1st Month (4 weeks)
Halo 3 - 5.1M
GTA IV - 5.05M
Brawl 4.9M
MKWii 4.6M
Wii Fit - 3.1M
Galaxy - 2.5M
3 Months
Halo 3 - 6.7M
Brawl at 6.45M
MKWii at 6.4M
GTA IV - 5.9M
Super Mario Galaxy - 5.4M
Wii Fit - 5.3M
6 Months -
Wii Fit 9M
MKWii 8.7M
Halo 3 7.5M
Brawl 7.1M
Super Mario Galaxy - 6.3M
GTA IV (360) - 6.2M
So for the first month, Wii games sell far less, for the next 2 months, about the same as the other blockbusters, but then, the 2 Wii games take off (compared to the others). Brawl, Wii's biggest opener, is really just selling on par with Halo 3.
For 12 months, I suspect it will look something like this.
Wii Fit - 16M
Mario Kart Wii - 14.5M
Brawl - 8.25M
Halo 3 - 8.25M (this has already reached it, so no speculation).
SMG - 7.3M (already reached, no speculation)
GTA IV - 7.3M
BTW, I just realized this had very little to do with the topic.
http://www.vgchartz.com/games/userreviewdisp.php?id=261
That is VGChartz LONGEST review. And it's NOT Cute Kitten DS