d21lewis said:
twintail said:
I feel like you are completely missing the point of this game. LBP has a functional campaign, sure. The game is designed with a campaign in mind and level editing tools to aid it. Dreams is designed the other way around, as level editing tools (game engine) first and with a campaign second. It is why it is called Dreams, the entire purpose of the game is that ppl make, share and play together. There is no "fan-fiction" and "real" developer creations here. If anything, this viewpoint goes against what the devs want the game to be.
And for what it is worth, some of these "fan-fiction" creations look miles better than the actual campaign MM have made. Like, their campaign is easily some of the most uninteresting things created in Dreams so far.
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Then I'll let you guys have it. I prefer single player campaigns with a beginning, middle, and end over "tools". The last time I was hyped for a game of this kind was Project Spark on Xbox One (not nearly as ambitious as Dreams, I know). I couldn't even force myself to play the prerequisite time that would allow me access to the Conker's Bad Fur Day "sequel".
Hope the audience it's shooting for has a blast, though. It really looks well made.
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Well, Blue Marble Adventure is 45 minutes long and that's been put together in three weeks. It's a solid Indie game with great controls and great gameplay.