By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - EA makes $2 billion move to acquire Take-Two

"Board rejects offer, EA goes public with full details

Take-Two has refused an offer by Electronic Arts to acquire the troubled publisher for USD 2 billion.

Although the Grand Theft Auto publisher has rejected the cash offer, EA has decided to keep the offer open.

The offer is a 63 per cent premium on Take-Two's closing price over the previous 30 days, and a 64 per cent premium over Take-Two's closing price on February 15, the last trading day before EA sent its revised proposal to Take-Two.

EA sent a letter of proposal to Take-Two on February 19, which has been rejected by the board of directors and executive chairman Strauss Zelnick.

Following the rejection, Electronic Arts has decided to release details of the offer to bring it to the attention of all Take-Two shareholders.

"Our all-cash proposal is a unique opportunity for Take-Two shareholders to realise immediate value at a substantial premium, while creating long-term value for EA shareholders," said John Riccitiello, CEO of EA.

"Take-Two's game designers would also benefit from EA's financial resources, stable, game-focused management team, and strong global publishing capabilities."

In an aggressive move to convince Take-Two's shareholders, EA warned that such an offer may not happen again, considering Take-Two's continuing financial problems.

Riccitiello also suggested that such an acquisition would be beneficial for the support of Grand Theft Auto IV this year, following its release in late April.

"There can be no certainty that in the future EA or any other buyer would pay the same high premium we are offering today," wrote Riccitiello.

Although Take-Two has rejected the offer, EA has decided to keep the proposal open, with the company holding a conference call on Monday 25 February to discuss the offer further.

The full content of the letter from Riccitiello to Strauss follows:

Dear Strauss:

Thank you for your letter of February 15, 2008. While I appreciate its courteous tone and value our ongoing dialogue, I am disappointed that you have rejected Electronic Arts Inc.'s ("EA's") $25 per share cash offer to acquire Take-Two Interactive Software, Inc. ("Take-Two") and declined to engage in the friendly negotiations we proposed. We continue to believe that an acquisition of Take-Two by EA is in the best interests of your shareholders, employees and other constituents, and we remain interested in acquiring Take-Two. So, to further demonstrate our seriousness and encourage you to move forward now, I am writing to increase EA's offer to acquire all of the outstanding shares of Take-Two to $26 per share in cash. This offer is subject to Take-Two agreeing by February 22, 2008 to commence negotiation of a definitive merger agreement and to permit EA to commence a limited due diligence review of Take-Two.

Our revised all-cash offer represents a 64% premium over Take-Two's most recent closing price and a 63% premium over Take-Two's 30-day trailing average price (based on prices as of market close on Friday, February 15th). We believe our offer represents a unique and compelling opportunity for Take-Two shareholders to maximize the value of their investment in the company, with materially lower risk than if Take-Two proceeds on a stand-alone basis.

We also believe that the transaction we are proposing represents a uniquely attractive opportunity for Take-Two's creative teams and key employees. EA is a diversified leader with well-established franchises and proven intellectual properties, global reach, and significant financial resources. I know we both agree that Take-Two's talented creative teams deserve a permanent home within a stable and growing publisher that provides these teams an environment to do what they do best - create great games. EA is organized in a four-label model that provides our creative teams the autonomy they need to fully realize their creative ambitions, while also providing a stable and supportive corporate and publishing infrastructure which allows them to best address the global marketplace. We have the resources to make the significant investments in technology and infrastructure needed for the most creative and innovative games in the industry. In short, a combination with EA would provide Take-Two's studios and employees a combination of the right resources for investment and global reach, and the right environment to do their best work.

We believe that Take-Two's shareholders would not be well-served by any further delay in negotiating and completing the proposed merger. While the videogame industry remains an attractive, high-growth business, the challenges and risks in the business are escalating, and the need for scale is becoming more pronounced. Despite steps taken since March 2007, Take-Two remains dependent on a limited number of titles, and has limited capital resources. In addition, Take-Two faces ongoing financial, legal and operating issues and a very intense competitive environment. Given these factors, we believe it will be increasingly difficult for Take-Two to create sustainable shareholder value and that Take-Two remains exposed to considerable risk of value loss.

We also believe that any delay in this proposed transaction works against the interest of Take-Two's shareholders, because:

-- There can be no certainty that in the future EA or any other buyer would pay the same high premium we are offering today. We place significant value on the ability to close the transaction relatively quickly so that EA's strong publishing and distribution network, including our global packaged goods, online and wireless publishing organizations, can positively impact the catalogue sales of GTA IV and also the launch and sale of titles released later this year. We want to work with you and your team to complete the transaction in time to begin realizing its significant marketplace benefits in advance of this year's holiday selling season.

-- We believe Take-Two's current share price already reflects investor expectations for a strong release of GTA IV as well as the longer-term issues that Take-Two faces. Once GTA IV ships, Take-Two will again be dependent on less-popular titles and face increasing challenges to compete with larger and better-capitalized competitors.

-- With GTA IV shipping on April 29, development on this important title must now be essentially complete. We believe now is the right time to complete a transaction with minimal disruption for Take-Two.

We also believe the transaction we are proposing will create value for EA's shareholders. In addition to the top-line benefits noted above, we can achieve bottom-line benefits by combining Take-Two's and EA's corporate and publishing infrastructures and by optimally supporting Take-Two's creative teams and intellectual properties in EA's decentralized label structure.

Considerable thought, time and resources have been put forth in developing this offer, and our Board of Directors unanimously supports it. Our offer is not conditioned on any financing requirement. It is subject to the satisfactory completion of a due diligence review of Take-Two, the negotiation and execution of mutually acceptable definitive transaction agreements, and the satisfaction of customary conditions to be set forth in such agreements. We are prepared to move forward immediately with formal due diligence and the negotiation and execution of a definitive merger agreement and believe that with adequate access to the necessary information and people, we can complete both in approximately two weeks. We believe that our due diligence review can be completed with minimal disruption, requiring only limited access to a small number of senior executives of Take-Two and its legal, accounting and financial advisors. We also have prepared a draft merger agreement that we can forward to you immediately.

Our strong preference is to conduct a private negotiation. If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attention of Take-Two's shareholders.

I am available to meet and discuss any and all aspects of this proposal with you and your Board. Again, we believe this proposal represents a unique opportunity to maximize value for Take-Two's shareholders, and that the combined enterprise would be extraordinarily well positioned to build value for our respective customers, employees, developers and other business partners. We hope that you and your Board share our enthusiasm, and we look forward to hearing back from you by February 22.

Sincerely,

John Riccitiello

Chief Executive Officer"

 

Source - http://www.gamesindustry.biz/content_page.php?aid=33452 



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

I think this is horrible. Industry consolidation is not a good thing. If companies like EA and Activision control the software market, there will be no exclusives and therefore no differentiation between the consoles' lineups.



I'm a filmmaker, writer, and gamer. Add me on Xbox Live or message me!

XBL Gamertag: StraitupBeastin

RSEagle said:
I think this is horrible. Industry consolidation is not a good thing. If companies like EA and Activision control the software market, there will be no exclusives and therefore no differentiation between the consoles' lineups.

What's wrong with no exclusives? They hardly seem fair anyway. If you want an exclusive on your console than make it yourself (ala Nintendo). Companies should have no right to bribe 3rd party manufactures to support one system instead of another. How would you feel if BestBuy only sold Nikon cameras and Wal-Mart only sold Canons? It would hardly be fair to the customer, everyone should be able to sell every product, the customer wins.



(double post)

RSEagle said:
If companies like EA and Activision control the software market, there will be no exclusives and therefore no differentiation between the consoles' lineups.

And how exactly this could be bad?

Actually it's the best thing which may happen to the industry. Consoles had to be turned into kinda PC for living room long ago. Make open standards for hardware and take software wholaway from hardware vendors, that's it.



MS should now offer 3, and take control of GTA completely.



RSEagle said:
I think this is horrible. Industry consolidation is not a good thing. If companies like EA and Activision control the software market, there will be no exclusives and therefore no differentiation between the consoles' lineups.

I can see many problems arising by industry consolidation, but that's not one of them. It's already very hard to justify buying two HD capable consoles when only a handful of games don't see release on both sides. If all third parties decided to go multiplatform, more games see release on your console.

The real problem I see is the acquisistion of 2K Sports might make sports game in their intirety start getting stale. That is unless EA keeps both series running, which would give me great joy because they would obviously bring back ESPN NFL 2K series. The sales could bounce off both but EA would see all profits, so they wouldn't be opposed to healthy competition between Visual Concepts and Tiburon.

I see the future of this industry in America being ActivisionBlizzard and EA swallowing up companies left and right, competing directly with each other for superiority. EA also has their eyes on Ubisoft, since they have a minority stake in them.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



So you would be perfectly happy if every third party game was available for all consoles? I hope you know that third party games have helped establish a console's identity in the video game industry.

Take for example Final Fantasy 7, if that was released for N64 and Playstation at once, most people would have chosen the N64 one because N64 had a much stronger presence in the market. However it was exclusive to PS, it led the system to success and now Final Fantasy is something that is associated with the Playstation brandname, even though it's third party.



I'm a filmmaker, writer, and gamer. Add me on Xbox Live or message me!

XBL Gamertag: StraitupBeastin

RSEagle said:
So you would be perfectly happy if every third party game was available for all consoles? I hope you know that third party games have helped establish a console's identity in the video game industry.

Take for example Final Fantasy 7, if that was released for N64 and Playstation at once, most people would have chosen the N64 one because N64 had a much stronger presence in the market. However it was exclusive to PS, it led the system to success and now Final Fantasy is something that is associated with the Playstation brandname, even though it's third party.

Who cares if it's associated with the Playstation name? That only helps Sony out, not gamers. I'm sure there were many millions of gamers that would have loved to be able to have FFVII on their N64.(I know it wasn't possible, let's not get into that argument)

A console should have an identity through the features it offers and the quality of first party support it has. Everything else can go to every console for all I care, because then I won't have to buy so many of them. I'm sure most gamers feel the same way in regards to that.

When Devil May Cry 4 was announced multiplatform, fans of Sony got really pissed. Why? Because they didn't want to lose an exclusive. It wasn't that they were worried it wouldn't show up on PS3 because it still was, they just didn't want 360 owners to have the privilige of playing it. It's just selfishness. Let everyone get in on the fun. 

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



RSEagle said:
I hope you know that third party games have helped establish a console's identity in the video game industry.

There is no value for customer in "console identity" but going fanboy on some Internet boards