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eva01beserk said:
Mr Puggsly said:

Wow, are you impersonating someone that does absolutely no research? I'm impressed, you nailed it!

Now I'm not gonna argue Mojang was worth $2.5 billion. However, the purchase happened around late 2014. Articles from 2014 say the game sold about 54 million units. In 2018, I see articles saying it sold 144 million units. On top of that there is profits from DLC, merch, the story games, etc. Hence, the IP did extremely well post acquisition.

MS likely paid less for all the other studios, but none of them really had a major IP. I would assume MS didn't buy studios sooner because they felt working with 3rd parties was fine. But after mixed results I guess they changed their mind. They also bought studios who do a pretty good job getting content out, but now they'll have bigger budgets to work with.

I guess it has sold a lot since then. Noted. 

Isn't ninja theory the only one who has released amything note worthy? Aside from the studios that already made exclusive xbox games.

I would say Ninja Theory and Obsidian were the most notable studios.

The other studios have success with more niche titles or middling games. I would imagine MS bought all of these studios because they had interesting projects as well.

People had very low expectations for the Killer Instinct reboot solely because it was being developed by a studio that made numerous underwhelming games. But with MS's money they made a fantastic fighting game. Hence, the studios can potentially grow under MS.



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