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Forums - Nintendo Discussion - Dancing wii’s troubles away

 

Dancing wii’s troubles away

 

James Batchelor looks at how Ubisoft's Just Dance grew into a chart hit

The surprise news that Ubisoft’s Just Dance topped the All Formats Chart last month was, let’s be honest, a bit of a jaw-dropper. While the game had grown in popularity since its debut, rising from No.100 to No.3 in the space of six weeks, few would have expected it to seize the No.1 spot – least of all from the grasp of Activision Blizzard’s revenue goliath Call Of Duty: Modern Warfare 2.

The game’s victory is multi-faceted. In addition to dethroning one of the world’s biggest selling entertainment products ever, it has undermined the conventional wisdom that has dogged Nintendo: it turns out third-party publishers can succeed on the Wii.

The charts speak for themselves. While it’s true that no game holds the top spot forever – Modern Warfare 2’s decline was inevitable given that millions of consumers have already purchased the game – that does not change the fact that the odds were arguably against Just Dance ever becoming No.1. But Nintendo and Ubisoft both believe the game proves that the Wii’s ship certainly hasn’t sailed yet.

“I think it is indicative of the current market and how many actual Wii owners there are in the UK that are looking for a game that is pure and simple fun like Just Dance,” says Ubisoft brand manager Rachael Grant.

“If the game is the right game and is targeted at the right audience then there is no reason why third-party publishers can’t become successful on Wii. Just Dance has clearly offered something unique to casual gamers and is not trying to be something it isn’t – it does what it says on the tin and consumers have embraced its simplicity and concept.”

Nintendo’s senior product manager Robert Lowe adds: “It is not hard to have successful titles on Wii and DS if the right commitment is made behind the right product. There is a tendency to assume that third-party games don’t perform on Wii or DS – this is simply not true.

“Wii has the biggest home console installed base and is the most successful home console of this generation. It is a potential goldmine for publishers who are willing to support their titles on the format.”

And boy did Ubisoft get the support right. As MCV reported just before Christmas, the industry’s average marketing spend was down for Q4 2009 but campaigns were still essential to success. Ubisoft’s extensive efforts to promote Just Dance were a testament to this, making it impossible to deny that marketing played a significant role in the game’s achievements.

“Just Dance’s success is down to all the elements of our marketing campaign working together,” says Grant.

“Trial and awareness, the current dance craze going on at the moment, great word of mouth, a targeted TV campaign, online and print media support – these all culminated in a great success for Just Dance.”

To give the target audience a greater understanding of Just Dance and its selling points, the game was featured as part of Ubisoft’s nationwide shopping tours, including the Imagine Tour, giving consumers a chance to try it out for themselves. From this, word of mouth spread among the public – something Grant believes had a vital part to play in Just Dance’s rise through the charts.

The heavily targeted TV campaign was also crucial. In addition to ad spots secured during key TV shows such as The X Factor, Just Dance was also featured on programmes such as The Gadget Show and Sky One’s Angela & Friends. 

All this proves that if publishers make the effort to market their titles effectively to the coveted casual audience – which despite its breadth can be somewhat elusive with its irregular spending habits – they can be successful even on the most competitive format.

“Just Dance is a well-produced, fun and relevant game that has received full marketing support from Ubisoft,” says Lowe. “They have invested in the marketing in the title both pre-Christmas and after, having embraced the new sales curve seen by the expanded audience.”

Toppling Modern Warfare 2 from the top of the charts is more than just a triumph in the ongoing battles between rival publishers – it’s a great example of shift in the UK’s general gaming demographic, and of the dwindling dominance of self-proclaimed hardcore gamers.

Of all the titles that could have risen up in the wake of Call Of Duty’s nine-week chart-topping spree, it was a casual dancing game for Wii that emerged victorious – despite the recent arrival of ‘traditional’ hits such as Bayonetta and Darksiders. Ubisoft, however, believes this was inevitable.

“The gaming industry has definitely expanded and changed over the years but there has always been an audience of casual gamers out there who are looking for something that is made with them in mind,” says Grant.

“The demographic is not so much changing as evolving and adapting to their surrounding environment. As technology evolves, it is inevitable that more and more people are going to look to new resources for their entertainment fix, such as video games.

“The fact that Just Dance was the game to knock Modern Warfare 2 off the top spot shows that the gaming demographic out there is as much casual as it is core and that the casual market is very much alive and kicking. There is a huge audience for fun, social party games that breaks down barriers and brings everyone together.”



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

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While it's a great thing that people understand that Wii software sells, if people just took one look at VGChartz list of Wii million-sellers they would have already understood that.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

While Just Dance's rise to the top of the charts has significant merit, these guys are making way to much out of it. A title with rising sales knocked a title with dwindling sales from the top spot. That's nice but hardly surprising.

The fact that it was a casual dance game instead of a core game or even NSMBW is surprising.

But the way this is reported you'd think Just Dance sold more copies than CoD:MW2 LTD not just for a mere week. If Just Dance can stay on top of the charts for weeks, then this will be warrented.



 

RolStoppable said:
While DDR was on the Wii already, this is the first dance game to be fully backed by its publisher and apparently it also does some things right as a game. Additionally, there's no competition from Nintendo in this genre.

Now what could this mean for a good and fully backed four player splitscreen multiplayer FPS? Goldeneye all over again?

Anyway, there are still plenty of genres on the Wii which didn't have top tier entries yet.

Yes, exactly.  Why someone hasn't brought a Mario style or even Unreal style FPS to Wii is beyond me.  It'd do awesome.   There's a huge casual market for FPS but Wii owners want to play together not alone.



 

Red Steel one had local multiplayer, which likely helped it sell despite the disappointment. It's been rare to have them on FPS, with developers convinced graphics sold a game, even High Voltage.

That might also explain why rail shooters sold at least for a little bit, since they have the local multiplayer and the FPS on the Wii don't.

BTW, The Grinder will have 2 player co-op, so that's something.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
Red Steel one had local multiplayer, which likely helped it sell despite the disappointment. It's been rare to have them on FPS, with developers convinced graphics sold a game, even High Voltage.

That might also explain why rail shooters sold at least for a little bit, since they have the local multiplayer and the FPS on the Wii don't.

BTW, The Grinder will have 2 player co-op, so that's something.

I think 2 player or mpre is vital for Wii games and a part of why Wii has sold so much since it promises to be a multiplayer console and most developers somehow missed that message even though it´s in the name of the console.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

LordTheNightKnight said:
Red Steel one had local multiplayer, which likely helped it sell despite the disappointment. It's been rare to have them on FPS, with developers convinced graphics sold a game, even High Voltage.

That might also explain why rail shooters sold at least for a little bit, since they have the local multiplayer and the FPS on the Wii don't.

BTW, The Grinder will have 2 player co-op, so that's something.

It's Mario Kart-like split screen online. That's going to be awesome.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Dancing it's way to the top.



 

                      "The Common Cold Isn't So Common During The Cold"     

/Van Halen

Dance, dance, dance the night awaay.



How long until the next Dance clone?
I give it 3 months from now.