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Forums - Sony - Heavy Rain: Great game ahead of it's time but it will fail commercially

binary solo said:
Metallicube said:
It looks like more of an interactive movie than a game to me. Definitely not my bag baby..

Whereas that's the very reason I want it. Please don't take offence at this because I'm saying it for the sake of Heavy Rain, but there should be more people like me into gaming and fewer like you. That way Heavy Rain would be a guaranteed success.

I wonder if we can entice any Wii Moms over with this? They'd go all googly eyed over a vulnerable Dad trying to protect his son wouldn't they? That's why this game needs some male ass shots and not just lady boob shots.

Haha yeah those soccer moms would just love a game that shows topless women. Simply making games into soap operas will not entice "Wii moms" as you say. The very reason they play Wii over the other consoles is that the games are exactly NOT like games like Heavy Rain.



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@chaospluto

Just FYI, its "piqued" when used like that, not peeked or peaked.



I will buy it as soon as it's released. I really liked Fahrenheit, so I think I will love this one. I don't care if its gameplay is ahead of its time or not. I loved Snatcher when I played it, and its gameplay consists in navigating a simple menu of options and some "shooting" on a 3x3 grid.



lolage said:
@richardhutnik Halo is a rip-off (did you play Alien Versus predator? some weapons even feel the same and the invisibility power-up etc)
I don't say Halo is a bad game, but it didn;'t change anything, unlike other games that failed commercially.
play undying than tell me halo is a good game, it is still good by today's standards (actually ageless and immortal )better yet play unreal (1998)

It doesn't matter if Halo is like another game (and I had Aliens vs Predator on the Jaguar and would be hard pressed to say it is the same thing).  What matters with Halo is that it worked, and because it worked, it put console FPS on the map as a major genre.  I say this, acknowledging other FPS titles may be better.  BUT, I would go with the original Unreal in saying that.  The original Unreal didn't have a lot of enemies in it, and the ones they had is required a lot of shots to kill.  The engine was impressive at the time.  BUT, shooters you mention didn't give the feeling of being in the battlefield fighting with other troops, the way Halo did.

You are writing someone who played a LOT of FPS titles (and still have them somewhere), and knows of this. 


Again, Halo is Halo because it put CONSOLE FPS on the map.  It works.  You don't have to be the best to do this, just the first to show up with the right mix of controller type and also performance.  And then throw in multiplayer.



My post about it closing in on 100k pre-orders alone, well I forgot to add that is only for the U.S.

I repeat this game will do fine.



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of course it will fail why? its comming out exclusively to the doomed console *wink*.



CGI-Quality said:
huaxiong90 said:
The pre-orders are leading me to believe otherwise.

Don't waste your time, it's just a 'movie' to some. This kind of game can find an audience on the PlayStation regardless. In fact, it's the very type of experience that many people expect from a PlayStation, something unique and different. Ico, Shadow of the Collosus, SILENT HILL, and others found an audience on the PlayStation because they were quite different and helped shape the brand.

Now, am I saying that it's poised to be a HUGE seller because of this, no not at all, but then again it doesn't have to . It just gives another reason to play on that system and show that these are the types of games Sony has faith in, knowing they won't do 5-10 million, but still knowing it differentiates their brand and makes for a special catalogue of games. I hope to see more risks like these, we need them in the industry to keep it fresh, David Cage is absolutely right, it's one of the main reasons he liked Flower so much. It's another reason he supports Fumito Ueda so much, Ueda has a very similar outlook on things, as does Kojima.

Interesting how they ALL have games that have touched many people, and to me, that's where the real 'win' comes from. Can't wait for this, obviously, The Last Guardian & Metal Gear Rising for these exact reasons, these people know how to make something desirable, interesting and unique.

I have a feeling that this game will rival Mass Effect 2 in the story department... and Mass Effect 2 story was a 10/10 in my book.

 

 

 



Not my genre, but given the increased HW resources (crucial for interactive movies, as they increase realism and also allow to offer more possible choices that are always limited compared to games richer of freedom) and the experience they accumulated ever since, unless they do something horribly wrong, it should at least beat their previous attempt at this kind of game, Fahrenheit aka Indigo Prophecy.
I won't buy a PS3 for this game, but what I read about it up until now interested me more than Fahrenheit.
Maybe next gen, bigger HW resources and the experience gathered from MMOGs' huge persistent worlds, where developers and maintainance crew must keep them coherent and enjoyable despite the unpredictability of tens thousand human players, will allow Heavy Rain's realism AND open worlds freedom together, with interactive movie parts limited only to some crucial events essential to the plot.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Tridrakious said:
My post about it closing in on 100k pre-orders alone, well I forgot to add that is only for the U.S.

I repeat this game will do fine.

I bet it won't do 1 million Life-time



I'm not saying that it will hit a million (although I don't use sales as a scale of success), but it will be fine.

I'm expecting 500-700k within it's first full year.