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Forums - Sony Discussion - MAG should be a PSN title... like SOCOM, Warhawk..

A game like this simply isn't mainstream in the way say MW2 is. I think it would do a bit better at a slightly lower price, and having a PSN option probably wouldn't hurt, but I don't think it should be PSN only. I think they should have a bundle with a headset as well as Warhawk did.

In the end a title like this needs to find it's core audience to survive, and I don't think delivery mechanism would matter - although a price more in line with Warhawk launch might go down better.

It'll probably sell around 350 to 450 K week one going on pre-orders and after that it'll be down to word of mouth and finding an audience.

Price I think is the key thing for a title like MAG. At $60 dollars you're going to have to be sure about the title, so it'll only get the core audience. At $40 dollars you're going to get some people on the fence taking a risk.

I'm assuming they've decided it's better to get the core at full price vs more units at a lower price. I don't know if they have some view on likely price elasticity of the title driving this decision.

I'd like to see more use of different price bands myself, with $20, $30, $40 etc. titles to allow for more breadth of options. That would allow a developer to consider a smaller title with lower costs selling for say $30 vs a big expensive title at $60 with the price difference helping to ensure decent unit sales.

Of course we sort of have this, but it works in a negative way where titles that under-perform at $60 quickly tumble in price.



Try to be reasonable... its easier than you think...

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You are right, after reading what you said (@Reasonable) this might be a long time move, start at 60 bucks then go to a bundle with headset keeping the price than ond BluRay and PSN with lower value... to keep de legs :)



PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..

I agree, they should drop retail price by 10% and distribute over PSN. I'm sure there's no more than 10gb on the bluray so it shouldn't be a problem.



Meh, I think the game will sell well enough for them to make a profit, I mean, it's not like they've spent amazing amounts of money, I'd say around $12-14m to be honest, considering Uncharted 1+2 had a $20m budget, it seems pretty accurate, and most of that would be going towards server maintenance, since the game doesn't LOOK like it'd be expensive to create (Graphic wise, although they're still not bad)

I'm gonna' say, by the logic I've said (About the price), they'll only need to sell 200-300k games to break even, or maybe I'm aiming too low, and say 500k would definitely give them a profit, and to be honest, this game really does deserve to be profitable.

The price tag at the moment is £40 for me in the UK (Which is $60 anyway), and to be honest, I'm always happy paying that pricetag for a new game, no matter if it's singleplayer or multiplayer only, as long as I know I'm paying for a quality top notch game, which MAG really is (Aside from the random server issues I have, but it's surely just because it's the early stages of the game, I imagine they'll fix this), and I find it a little disappointing when games like this need to be dropped in price, because it means it isn't performing as well as it should, so they're trying to bring new customers. I mean sure, drop the price in a few months or so, when you've established your userbase and want to get a few more in, that's fine, but not so early on.

As a PSN title, I'd have to say no, even if it were cheaper, but this is just me, and I've got two reasons, the first being that I'm against this new move of digital distribution, I like to know I've got a physical object for the money I've spent, which is why I ALWAYS buy the physical copy. The second being, if more people see the game, sure, we'll have more players, but then the CoD crowd will mistake it for a run and gun take everyone on your own kind of game, which means teamwork is abandoned, and our games turn out terrible, I'd rather have a nice, smaller community, who play fair and correctly.

That's my take on this.



jbrist said:
Meh, I think the game will sell well enough for them to make a profit, I mean, it's not like they've spent amazing amounts of money, I'd say around $12-14m to be honest, considering Uncharted 1+2 had a $20m budget, it seems pretty accurate, and most of that would be going towards server maintenance, since the game doesn't LOOK like it'd be expensive to create (Graphic wise, although they're still not bad)

I'm gonna' say, by the logic I've said (About the price), they'll only need to sell 200-300k games to break even, or maybe I'm aiming too low, and say 500k would definitely give them a profit, and to be honest, this game really does deserve to be profitable.

The price tag at the moment is £40 for me in the UK (Which is $60 anyway), and to be honest, I'm always happy paying that pricetag for a new game, no matter if it's singleplayer or multiplayer only, as long as I know I'm paying for a quality top notch game, which MAG really is (Aside from the random server issues I have, but it's surely just because it's the early stages of the game, I imagine they'll fix this), and I find it a little disappointing when games like this need to be dropped in price, because it means it isn't performing as well as it should, so they're trying to bring new customers. I mean sure, drop the price in a few months or so, when you've established your userbase and want to get a few more in, that's fine, but not so early on.

As a PSN title, I'd have to say no, even if it were cheaper, but this is just me, and I've got two reasons, the first being that I'm against this new move of digital distribution, I like to know I've got a physical object for the money I've spent, which is why I ALWAYS buy the physical copy. The second being, if more people see the game, sure, we'll have more players, but then the CoD crowd will mistake it for a run and gun take everyone on your own kind of game, which means teamwork is abandoned, and our games turn out terrible, I'd rather have a nice, smaller community, who play fair and correctly.

That's my take on this.

Wooooow, @jbrist, but this game I see one thing... online services aren´t cheap.. so, imagine the mage will need a long term $$ for infrastructure maintence. If the development was under 20m bucks, the infrastructure neede next years will be something over 5m minimum.. this games need´s to sell over 800,000 copies... at least over 6 months..

thanks for all this obs :)



PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..