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Forums - Gaming - VGChartz Official Final Fantasy XIII Thread + League + VGCritic

The_vagabond7 said:
lestatdark said:
The_vagabond7 said:
Alright, after watching a couple of youtube videos I decided I won't really bother with all the side missions post game on pulse. It's very disappointing that there isn't really any "Ultimate" baddy like in past FF games. I mean mission 64 is just a reskinned enemy that I've fought dozens of times, but with a hell of alot of hitpoints. I was hoping I'd get to fight that gigantic beast I see walking around in the distance. Instead of fighting him, his little sidequest culminates in fighting another reskinned enemy. Just doesn't seem worth the time investment, not enough bang for the buck. Imma go play cavestory now, love that game.

Trust me, there are some epic fights in the game, two of them are missions (mission 55 and 45, the Neochu enemies) and then there's the Long Gui enemies, a much stronger version of the Adamantoises. 

Those alone are x10 stronger than any enemy in the game and make even Omega and Zodiark from FFXII look like small fry besides them xD  

Yeah...but they are just reskinned enemies I've already killed, except neochu, which apparently I just need to use death on so I get get my grinding egg. I mean a game like this should know that epic presentation counts for alot. If I had gotten to fight that giant thing, then that would be fitting and awesome. Getting to fight a turtle I've already killed, but NOW his stomp does WAY more damage just doesn't seem worth the effort.

Most FFs have superbosses that are rehashed skins from previous enemies/bosses. FF13 had Yiazmat and Hell Wyrm being the same enemy with different skins. FFX had the Aeons in a Dark Skin. FF9 had only one superboss, which was unique, I give you that. FF8 had Omega and Ultima too. FF7 had different weapons, each of them unique. 

This isn't a FF13 isolated issue, neither is it a FF isolated issue, since pretty much all JRPGs use the same enemies with different skins over and over again.  



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I mean seriously, what happened to Yiazmat, Zodiark, Ruby Weapon, Omega Weapon, and the like? In past games the ultimate enemies felt like creatures you had no business fighting to begin with. Now it's a reskinned flying thing-a-ma-jig, and a regular enemy turtle with beefed up stats. Where's the epic? That huge mountain with legs would've been epic. That's such a cock-tease. I really thought that was going to be the big uber-boss.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
I mean seriously, what happened to Yiazmat, Zodiark, Ruby Weapon, Omega Weapon, and the like? In past games the ultimate enemies felt like creatures you had no business fighting to begin with. Now it's a reskinned flying thing-a-ma-jig, and a regular enemy turtle with beefed up stats. Where's the epic? That huge mountain with legs would've been epic. That's such a cock-tease. I really thought that was going to be the big uber-boss.

Just like I said, of that list, only Zodiark and Ruby are actual different enemies XD 

Fighting Titan wouldn't be feasable. Think about it, a single adamantoise is enough to kill your team, and you saw the clip where he swallows one of those without any effort. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
The_vagabond7 said:
I mean seriously, what happened to Yiazmat, Zodiark, Ruby Weapon, Omega Weapon, and the like? In past games the ultimate enemies felt like creatures you had no business fighting to begin with. Now it's a reskinned flying thing-a-ma-jig, and a regular enemy turtle with beefed up stats. Where's the epic? That huge mountain with legs would've been epic. That's such a cock-tease. I really thought that was going to be the big uber-boss.

Just like I said, of that list, only Zodiark and Ruby are actual different enemies XD 

Fighting Titan wouldn't be feasable. Think about it, a single adamantoise is enough to kill your team, and you saw the clip where he swallows one of those without any effort. 

 I know that this isn't "new" per say, but just the way it's done is very anti-climactic. In VIII, Omega and Ultima were the super bosses and they were the only two enemies that looked like they did. They were the super boss. VII had Ruby and Emerald, both unique. I don't remember 9 at all, , twelve had Yiazmat. It's not just the reskinning, it's the grossly un-epic re-skinning. It's not some super cool final mission 64, it's a regular enemy you've fought a hundred times before, but with more HP.

 

And of course it's not feasable fighting Titan, that's why it would be so cool. That's the entire appeal of the Uberboss. It's something you have no business fighting, but you buff the hell out of your characters for 20 hours and then go get shit done. I mean Ruby weapon was a skyscaper built by the planet to kill whatever shit needed killing, it took a massive cannon and the power of an entire city to shoot his little brother in the chest, and you fight him 1 on 1, man to man. Who cares if Titan ate a really strong turtle, let me highwind him in the face for a million hit points! Make some epic shit happen. Instead it's a butterfly with a forcefield, and another big turtle both of which I've killed tons of. It's not just the reskinning, but the horribly uninspired "quick put something in there so we can ship it" uber bosses.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Dark Matters drop easily out of Shao Long Guis and at 2 min per kill, it's going to take much less than I originally though it would to get the Treasure Hunter trophy



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

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The_vagabond7 said:
lestatdark said:
The_vagabond7 said:
I mean seriously, what happened to Yiazmat, Zodiark, Ruby Weapon, Omega Weapon, and the like? In past games the ultimate enemies felt like creatures you had no business fighting to begin with. Now it's a reskinned flying thing-a-ma-jig, and a regular enemy turtle with beefed up stats. Where's the epic? That huge mountain with legs would've been epic. That's such a cock-tease. I really thought that was going to be the big uber-boss.

Just like I said, of that list, only Zodiark and Ruby are actual different enemies XD 

Fighting Titan wouldn't be feasable. Think about it, a single adamantoise is enough to kill your team, and you saw the clip where he swallows one of those without any effort. 

 I know that this isn't "new" per say, but just the way it's done is very anti-climactic. In VIII, Omega and Ultima were the super bosses and they were the only two enemies that looked like they did. They were the super boss. VII had Ruby and Emerald, both unique. I don't remember 9 at all, , twelve had Yiazmat. It's not just the reskinning, it's the grossly un-epic re-skinning. It's not some super cool final mission 64, it's a regular enemy you've fought a hundred times before, but with more HP.

 

And of course it's not feasable fighting Titan, that's why it would be so cool. That's the entire appeal of the Uberboss. It's something you have no business fighting, but you buff the hell out of your characters for 20 hours and then go get shit done. I mean Ruby weapon was a skyscaper built by the planet to kill whatever shit needed killing, it took a massive cannon and the power of an entire city to shoot his little brother in the chest, and you fight him 1 on 1, man to man. Who cares if Titan ate a really strong turtle, let me highwind him in the face for a million hit points! Make some epic shit happen. Instead it's a butterfly with a forcefield, and another big turtle both of which I've killed tons of. It's not just the reskinning, but the horribly uninspired "quick put something in there so we can ship it" uber bosses.

Actually I think that FFVII had one of the most anti-climatic super bosses in any FF, just like FFXIII. Both Emerald and Ruby were pretty darn easy to beat, Emerald with both the W-Summon + KOTR + Mime trick or the W-Magic + Quadra Magic - Demi3 + Mime and Ruby with the Dazers paralyzing trick.

FFIX had that giant marble for a superboss, Ozma. It wasn't very epic much as it was a big collective WTF XD.

I totally agree with you that the superbosses were botched in this FF. I guess they saw that too, and over compensated in the difficulty of supposedly normal enemies, the Adamantoises.  



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

KylieDog said:
My issue with FF XIII bosses is that I've killed them all with Tier 2 weapons or less making me question the point of upgrading any weapon to Tier 3, yet alone leveling it to max.


What am I meant to use them against? I now have 2 trapahezo-whatsits sitting in my inventory because all I got from upgrading Fangs Weapon was slightly faster farming...

Only advantages I see are either completion for the Treasure Hunter trophy and for bringing down Shao Long Guis and Long Guis much faster, since when they get to below 30% HP, things get pretty hectic if you don't kill them fast.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"

lestatdark said:
Dark Matters drop easily out of Shao Long Guis and at 2 min per kill, it's going to take much less than I originally though it would to get the Treasure Hunter trophy

I just sold everything, worked so much faster. :D



Resonance of Fate - Neverland area is harder than all of this game combined >.



Wagram said:
lestatdark said:
Dark Matters drop easily out of Shao Long Guis and at 2 min per kill, it's going to take much less than I originally though it would to get the Treasure Hunter trophy

I just sold everything, worked so much faster. :D

Hmmmm, i'll try that, but I still have so many weapons to buy/upgrade and at least 4 Dark Matters and 5 Adamantites to buy, which is a staggering 4.3 M. Don't know if selling everything gives me that amount of money, but i'm going to try it. 



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"