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Forums - Gaming - VGChartz Official Final Fantasy XIII Thread + League + VGCritic

Final Fantasy XIII Creators On The Influence of Call of Duty, Card Games & The Toyota Prius

 

Square Enix's long in the making Final Fantasy XIII finally comes to North America in March, a game that is less like a traditional Japanese role-playing game, its creators say, and more like a first-person shooter like Call of Duty.

That is how Final Fantasy XIII designer and writer Motomu Toriyama describes the latest game in the 22-year-old series, born on the Nintendo Entertainment System. Toriyama told Kotaku that the design of Final Fantasy XIII doesn't follow the JRPG "template" intentionally, a choice that has received mixed response.

"The basic RPG functions are to go into towns, prepare for battle by going to shops, then go out in the field," Toriyama explained. "In that sense, Final Fantasy XIII doesn't have towns or shops—it's more that players are thrown into a story, presented with different situations as they move forward in the field and keep progressing that way."

Here's how that relates to Call of Duty, in Toriyama's mind.

"In that sense it's more similar to an FPS genre, like Call of Duty," he said. "That's not to say it's an action shooting game at all, so Final Fantasy XIII takes some different aspects of different genres, transcending different types of games."

If a Western designed first-person shooter having any sort of influence on the design choices made by the men carrying the keys to the Final Fantasy franchise has you feeling lightheaded, Toriyama doesn't see the series swinging too wildly in that direction. "Final Fantasy as a series will probably never [adopt] a first person shooter style. The concepts the teams are always working with have the character always on screen and visually trying to make battles look exciting."

"With the Final Fantasy series, there has always been dialogue, players relating to the characters in a sense that they see characters on screen," adds producer Yoshinori Kitase. "We really want the characters to have a personality," Kitase said, a series staple that would be affected by shifting players to a first-person view.

"Maybe a third person shooter style would be a more realistic fit with the Final Fantasy series," added Toriyama.

Final Fantasy XIII's creators appear to feel strongly about the balance of presentation and immersion in their game, due to arrive March 9 for the PlayStation 3 and Xbox 360 in North America. They say that concerns about the game's oft-criticized linear nature are not lost on them, but that the decision to put players on a guided path was purely by design.

"We received a lot of comments about the earlier portion of the game game being quite linear," Toriyama said when asked about the game's response in Japan. "But from a development standpoint, this was an intentional path that we created for players. We really wanted the world and its characters to sink in with players, especially because the battle system was completely new. We wanted to ensure that players could get a hold on the system during the later portions of the game."

"Because of the Final Fantasy name, we saw that more players had a strict view of the game and had high expectations," Kitase said. "Players really took every topic and blew things out of proportion, especially before the game was released."

Players expressed concerns over Final Fantasy XIII's "foreign terms," Kitase said, taking issue with names like Cocoon, fal'Cie and l'Cie, as well as the game's story itself.

"Once people were able to play the game and have the story told to them," Kitase said, the mythology is "really explained in detail in the game."

The game's more highly praised and complex battle system, which features the role-changing Paradigm Shift mechanic and giant allies that players can summon and ride in Gestalt Mode, was in part designed by Yuji Abe, the man behind Final Fantasy XIII's battle moments.

Abe says that the game's battle mode was designed to be "speedy and to include a lot of tactics," to "have a visually exciting experience, but be able to control it as well." He says he was influenced by his own gaming interests, which include action heavy arcade games and card-based titles.

He cited arcade games like Sega's card-based real-time strategy game Sangokushi Taisen, Taito's Darius series of side-scrolling shooters and Capcom's fleet of fighting games—not previous Final Fantasy battle systems—as sources of inspiration.

"I like a lot of games that let you achieve high scores, so that might be something that's reflected in Final Fantasy XIII's battle system," Abe said.

As for the game's unusual Gestalt Mode, which sees the series staple Eidolon summons—Odin, Bahamut, Shiva, et al.—transform into rideable beasts and vehicles, Abe says they were added to introduce an "'element of surprise' where the operation of Summons would completely change." The game's giant summoned Eidolons weren't always something for the game's main characters to ride.

"One of the things that changed from the original concept was that Odin was originally going to transform into a sword," Abe said. "But then after [we decided to have] the Shiva sisters turn into a bike, we turned all of the summons into some form of a ride."

"It was really the art team that created the transformations. The goal was to make sure that they look completely different, that each of the summons are unique from each other." One of those summons, Bahamut, who has taken the form of a dragon in previous Final Fantasy games, references another vehicle familiar to Final Fantasy fans—the flying airship.

It was also influence by the real world, according to Toriyama.

"The car was inspired by the Toyota Prius," he said "and uses the clean eco-friendly Crystal Engine to operate it."

 

http://kotaku.com/5470533/final-fantasy-xiii-creators-on-the-influence-of-call-of-duty-card-games--the-toyota-prius



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Final Fantasy XIII Launch Party contest

On March 8th, Square Enix will be celebrating the U.S. release of Final Fantasy XIII with two special events in San Francisco.

The daytime event, titled the Final Fantasy XIII Experience will be two sessions lasting two hours each. Attendees will have some hands-on time with the game, be able check out some artwork and trailers, and even meet some of the development staff. There will also be a raffle for Final Fantasy prizes.

To have a chance at winning invitations to the Final Fantasy XIII Experience, register with Square Enix Members HERE.

The evening will feature an even more exclusive event: the Final Fantasy XIII Launch Party. Held at the Regency Center, this evening will have many industry notables in attendance including Gas Powered Games' Chris Taylor (Supreme Commander), Microsoft Game Studios' Corrinne Yu (Halo), and Final Fantasy XIII director Motomu Toriyama among others.

Square Enix Members is also offering fans an opportunity to attend this event via their site.

If you want to increase you chances in getting in, we managed to get a +1 and we're offering you the chance to be our guest to this VIP event. Here's what you have to do:

1) 13 character names from past Final Fantasies have been spread around my past articles.

2) Find as many names as you can and note down which articles you found them in.

3) Send all the names you found as well as the article links to this email address.

4) Each name you find counts as one entry. The more you find, the greater your chances of winning! If you manage to find all 13 names, we'll double your entries to 26!

5) On March 1st, we will randomly pick one entry. The winner will be notified via email.

HINT #1: Names have been placed in articles no earlier than December 1, 2009.

HINT #2: All names are placed in plain sight (unlike past contests).

PLEASE NOTE:

You must be 21 years old or older to be admitted to the Final Fantasy XIII Launch Party.

We are not responsible for your transportation to the event, but we would be happy to help you with directions.

Please contact me (not Examiner) if you have any questions.

 

http://www.examiner.com/x-13269-Gaming-Lifestyle-Examiner~y2010m2d16-Final-Fantasy-XIII-Launch-Party-contest



"Because of the Final Fantasy name, we saw that more players had a strict view of the game and had high expectations," Kitase said. "Players really took every topic and blew things out of proportion, especially before the game was released."

That is an understatement. But they will all get over it.



Final Fantasy XIII devs talk: Challenges, future, and DLC

Square Enix is about to take North American gamers by storm with the upcoming release of Final Fantasy XIII. Launching on both the Xbox 360 and PlayStation 3 on March 9th, RPG fans will soon be traveling through Cocoon and unraveling the mystery that the game holds.

Last week, several members of the development team flew into San Francisco to show the game off to the media and, of course, answer some questions. Among those in attendance from the development team where Motomu Toriyama, Yuji Abe, and Yoshinori Kitase. Our focus of discussion was about the challenges HD systems have presented, the future of the Crystal Tools engine, and the changes they implemented in this latest installment of the long-running franchise.


Yoshinori Kitase, Producer of Final Fantasy XIII/Photo: M. Concepcion

1. Final Fantasy XIII is the first Final Fantasy title to be released on HD consoles. What was the biggest challenge presented with this title over previous Final Fantasy games? Will we see the engine used in Final Fantasy XIII used for more upcoming titles?

Kitase: The first time we were developing for the PlayStation 3 so building that basic engine was a lot of work. The programmers and the engineers of 20 to 30 staff members were hard at the battle engine for about a year. That was challenging building that up from scratch as this is the first Final Fantasy to come out on a hi-def console. We wanted to make sure that the visuals were top class and we knew the players would be expecting that high quality as well.

Kitase: It will be case by case depending on what game is being developed. If that game is suited for Crystal Tools then Square Enix will go with that. We have used other engines in the recent past like Unreal. It differs from project to project. When it comes to Crystal Tools, we probably won't use the engine "as-is" for new projects. We have been using certain parts of the Tools and engine for Final Fantasy XIV. Right now that's the next project that's using it, we we're looking forward to using it for other titles.

2. What elements of Crystal Tools were applied to Final Fantasy XIII?

Kitase: Crystal Tools really came into play in putting together the gimmicks on the maps and fields. It also was used for the game's cutscenes. There are several key features in Crystal Tools. The ability to sync lips with the audio is a small part to one of those components.


Yuji Abe, Battle Director Final Fantasy XIII/Photo: M. Concepcion

3. On the gameplay front, this is the first Final Fantasy title that has you switching control of a main character throughout the game. Previously, players would play the game as one character and have the story open up as they progressed slowly through the game. Though all the characters are intertwined together, why the need for the change? Was this done due to hardware restrictions, or was it decided that the story could be better told through the eyes of several different characters?

Abe: If there was a trend or direction that Final Fantasy as a whole is going towards, there's always a chance in the future that we'll bring back the micromanaging where you'll have greater control on the party members. With each game we pursue what we feel is the best battle system that is being envisioned at that time. With Final Fantasy XIII, we wanted to keep that sense of speed and make it more about players reacting to the tide of the battle. The overall flow of the battle was more important than spending time setting up the strategy and the commands. We wanted to set up the three-party formation and changing the rules with the Paradigm Shift system. Having this fast-paced battle situation where you're constantly trying to strategize, while changing and shifting your roles to face the situations that are presented to you in battle.


Motomu Toriyama, Final Fantasy XIII Director/Photo: M. Concepcion

4. Will we see downloadable-content arrive on Final Fantasy XIII? What kind of content can we expect to see be released, if it is in the plans -- perhaps something in the vein of new side-missions?

Toriyama: There are no plans for downloadable content for either platform at this time. The intent of the team was to create a complete package of the game so it's 100% enjoyable as is.

Be sure to check out Miguel Concepcion's Q/A with the Final Fantasy XIII developers for more insight on the game's development, influences, and exceptions of Final Fantasy XIII's unique battle system.

 

 

 

 

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m2d16-Final-Fantasy-XIII-devs-talk-Challenges-future-and-DLC



This game looks good, but the only thing I can do is to watch the full walkthrough



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I hope they follow through with not releasing DLC. If your going to give us a game, then give us a full package and not some crap.

I'm looking at you RE5!



Over on N4G.com this was said:

"I wonder which version will end up selling better... probably the 360, since more gamers have 360s than PS3s. "

Had a good chuckle or two with that.



BestBuy.com is offering the Faceplate as a preorder bonus. Idk if I will have enough money by then to pre-order this. I know the price will flippin sky rocket after launch.



X360 real screenshots are finally here.
http://news.teamxbox.com/xbox/22123/Final-Fantasy-XIII-Screenshots/
http://uk.xbox360.ign.com/dor/objects/14266574/final-fantasy-xiii/images/final-fantasy-xiii-20100217100343831.html


Comparison
http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m2d17-Final-Fantasy-XIII-comparison-screens



CVG: Final Fantasy XIII Interview

Interview: Producer Yoshinori Kitase reaches out to the West

 

The utterly epic Final Fantasy XIII is out on March 9 - the final result of over four years of hard work from producer Yoshinori Kitase and his team of ninjas.

We caught up with the man himself for a chat about all things Final Fantasy, including why we have to listen to Leona in our Japanese RPG, and when we're actually going to see anything of the illusive FF Versus XIII.

CVG: Are you aware of a fan backlash over the use of the Leona Lewis track in the western version of the game? We've seen that many people prefer the Japanese theme...

Kitase: We'd like western audiences to think of Final Fantasy as an international game, so that they feel closer to the stories and characters. By replacing the Japanese theme song, we believe that many players will feel a much closer connection to FINAL FANTASY XIII. Leona Lewis is also a great example of a strong female role model, much like Lightning, the main character of the game.

Will the Japanese theme be included as an option in the western version of FFXIII?

No, only the theme song by Leona Lewis will be included in the western version.

Tech people will put the PS3 and 360 versions side-by-side and analyse them meticulously for differences. Other than the compressed audio of the 360 version, are there any other technical or content differences?

The 360 version comes on 3 dual-layer DVD's while the PS3 version is on one blu ray disc. 360 owners will only have to change the disc twice during the entire game. You won't have to keep swapping discs over and over while playing. Aside from the different platforms, there are no other differences.

What do you think of the motion controllers coming this year from MS and Sony? Any chance of an FF spin-off using the new controls?

These new type of controllers are very interesting, but we're not sure that people would like to spend up to 100 hours playing a conventional Final Fantasy title with these type of controllers, as it could be too exhausting if you were always swinging a sword around for battles. So we will have to see what the future holds.

A FFXII spin-off (Final Fantasy Fortress in development at Grin?) was leaked recently. The footage looked nice. Is it still in development, or has it been canned?

Sorry, but we don't comment on rumour or speculation.

How's FF Versus XIII coming along? How far off is it?

Now that Final Fantasy XIII is completed, many staff that worked on the game will be able to support the development of Versus XIII. Our main goals right now are completing Final Fantasy Agito XIII and Final Fantasy Versus XIII, so please look forward to these future titles.

 

http://www.computerandvideogames.com/article.php?id=235344