Don't you think that games these days have too big budgets, too lazy with absolutely not passioned creators and too greedy developers?
I mean come on, looking at any game few years ago take modern warfare for instance you got the feeling of enormous passion, innovation, creativity and so on and so fourth. And now modern warfare 2 had a much bigger budget and the consumer got from that a few new maps, a few occasional vechicles, renamed perks, even shorter story, one new good multiplayer mode which is spec ops and judging from the looks of the game not much in graphical terms except for some tweaking inside the gamecode so that game'd look more flashy.
Modern warfare 1 was originally released in 2007. Then the world at war came in 2008 - a game not bad, but it was obvious that it war running on modern warfare fame with poorly coopied perks, horrible (pc wise) multiplayer systems that have just not worked for a first couple moths, some short campaign (i wasnt fortunate enough to complete it), and a big big lesson for activision - drastic scense in games make people talk about them. (I participated in its open beta so i can say that overall it was a good expirience but with an ongoing feeling of a much dumbed down cod mw1 gameplay)
Now lets take left 4 dead and its sequel as an another example of a consumer rip off. Originally left 4 dead was released in 2008 and imidietly became an instant succes. Cooperative expirience was ground breaking and game itself gave much fun per buck to a gamer. But in 2009 we got a left 4 dead 2 that in my opinion was a failure in terms of franchaise development.
But first of lets examine the changes that it brought:
(or how the developing power was used)
1) Melee fighting mechanics - a definete plus great addition to a l4d formula
2) Weather mechanics a definete good start and a gateway to intresting future scenarios - a semi plus because we see it only in one map, but nevertheless it's a feature.
3) New special infected along with new skins and more developed old ones - a plus for that but a minus for not balancing the special infected gameplay.
4) Addtional features built in source engine that show better overall graphical expirience - a small plus because of a small number of changes.
5) New gameplay mod - scavange - creddit for effort
On the downside:
Less built in achivements for campaign (in comparision with the predoccesor 50 to 30)
Not balnced special infected
Little innovation in graphical department
Soundtrack for the game is so not zombie apocalyptic and sometimes a parody of itself
New maps are too similar to the old ones - you can got a feeling of just reedone (dark carnival begining almost taken alive from the death toll)
New characters are retarded or down right ugly or down right stupid in a bad manner
All of that is an obvious inpact of 1 year developing cycle. But valve never did such a thing to consumers, not before any add ons to the predoccesor or a major thing that would come along new release. After all I have no problem with l4d 2 but I must say that much greater value is presented form l4d 1, and in terms of innovation the first one was just creative while (just like mw2) the secound one just rode the happy train of fame.
I know that times are changing and few years back developers didnt had those amazing tools like they do now or that much of man power. But unfortunetely few years back while it was harder to make a game it was also easier to make something innovative. And I understand that but in a natural way new games should represent an significant evolution of their predoccesors and also they should include some innovation alongside.
Lets take uncharted for example even though its a bad one becouse a budget of uncharted 2 was 20 mln $, they did their game on an entierly diffrent system (which is harder to program for) but in comparison of ucharted one and uncharted 2 we see major evolution and not innovation but they include in their game new systems like multiplayer (which in my opinion is a very good one and nicely polished one) snow melting significant evolution in combat system and so on and so fourth.
But in terms of sales (of course the target crowd is entirely diffrent then on xbox360 or pc) it did manage to bacame a solid hit and stady seller (thanks to its bundling in big part)
And from that there is a great conclusion of nowadays development strategies:
Noughty dog strategy is to make few but a concentrated (from an studios effort perspective) games (just like valve before l4d2) and they got steady sellers mostly thanks to jak and dexter and uncharted, they ve put all of studio's power and focoused on those two franchises similar to valve when they did that when they put all of their strength into half life counter strike (which originally was a mod to original half life) then team fortress and left 4 dead
Valve strategy which they changed and decided that they'll no longer try so hard (such statement was made around the release of first l4d) and they did so, now they make games with less effort to maximaise the earnings. (now here is something i don't get if they did so and they put less effort into games then why the expanses haven't lowered? They said that they won't make a ps3 games because they don't have the resources. Why? There just opened a lot of resources with a strategy change... )
Activision strategy alongside with Ubisoft Electronic Arts and so on is that they have so many franchises and so many studios that work on them that their developing powers are spread thin and therefore with so great expanses they struggle to survive, well maybe Ubisoft is strugling to survive because they don't have such milking cow like dice for EA and ea sports, or for Activision the call of duty franchise cows the treyarch and infinity ward, neversoft with guitar hero franchise, or for Konami the dance dance revolution franchise or pro evolution soccer...
Thanks to those title that bring so much money these companies can put it into games like metal gear solid, dante's inferno, mafia 2, mass efect, command and conquer, and so on... All of that makes very hard for consumer to make the choice that would be the voice to those companies on which games do people like because there are so many games coming this year for example that people have to invest first into them like modern warfare 2 or left 4 dead 2 to have the base to play with others and they can buy other games that they have money on to enjoy other great games or to try out some of the new ones.
In all of that mix there is one player one developer, the greatest of them all who utilizes his potential to the maximum and always makes money always brings the consumer a must have games always evolving and always brings the next one better from the courrent one the champion of marketing and resources administring Bioware. Maybe I exadurate but i dont recall any game from bioware that would be a failure or a succes so small that the progress is hardly visable.
I can only wish that other companies would learn from bioware and bring their titles in such manner that we gamers can give them the appreciation that they deserve.
How do you think?
God of war predictions:
1 day over 1m
ltd over 7m
PS3 overtakes xbox 360 by the end of 2011 fiscal year (march 2011)
Natal beeing not a big hit. Wand beeing less succesful then natal.
Ps3 ll have greater weekly sales then wii in june.
ps3 ll have greater weekly sales then wii throughout q3.
Xbox 360 ll recive a price cut in 2011 fiscal year.
Gran turismo 5 ll outsell halo 3 odst in first day sales and ltd, also it ll outsell halo 3 in ltd.
Uncharted 2 ll get pass 5 m mark in 2011 fiscal year.

















