@ LordTheNightKnight
You aren't proving why I don't understand. You still gave the wrong response to what I typed
My original comment with regard to Microsoft claims weren't regarding the XBox 360 being able to produce 1080p games. It was with regard to Sony and Microsoft making comments with regard to the resolutions future games would be running in. You replied to me as if I was talking about the former.
That is a lie. There is something wrong with it being expensive, not just for the consumer, but for Sony being forced to sell it at a loss, even now (and the blu-ray diode going down doesn't mitigate that cost, since the diode is just on part of the disc drive).
Why attack Sony for selling a console below actual costs? Are you a shareholder or something?
). Sony pretending the whole console is high speed is a wrong claim, and you supporting it is a wrong claim. Therefore, you and Sony should be criticized for your lies.
I disagree, looking at the cell, the low latency high speed XDR RAM, the enormous bandwidth, IMO its a super fast console if tapped into its potential.
What indications? You claiming the lower resolution of CoD4 has to be solely the fault of the 360, with no actual evidence?
I was clearly referring to the sacrifices made in high profile first party exclusives.
Again, what reasons? Some just say the blu-ray and Cell are essential. They don't say why, which makes their claims suspect.
Many have. More performance, the SPEs being flexible with regard to being able to greatly facilitate a great diversity of code. More space needed for the long run, developers talked about this to great lenght making comparisons with the PS2's onboard memory.
You yourself acknowleged that the PS3's memory will be overcome, and that is a form of bypassing a bottleneck.
I said the PS3 has an enormous amount of memory to work with for a console, that's one reason why some developers will not implement extensive streaming for the immediate future. Future UT3 enigne based games
could though, considering UT3 allows this already.
Those are irrelevant to the issue of resolution
They are from a grand perspective.
.* It was a puny 3MB, but they got some wonderful performance out of it. Now the 360 has 3 times the size
So? Most PS2 games only rendered in 576i. 720p and 1080p is a huge step upwards to render if you count pixels and there are much higher expectations with regard to qraphics quality. 3 times more isn't that much if you look at when the PS2 launched and compare how much technology has advanced meanwhile.
No developer has told us that ANY of the 7th gen systems are at their limit, at least not those who have actually worked on the systems (even the DS).
The most important XBox 360 games are exclusives and it's clear they are making huge sacrifices.
So in terms of resolution, the 360 and PS3 are roughly equal, no matter how much you twist facts. Developers that have claimed the PS3 can do more, have been turning out not to meet their claims.
What claims?
This type of RAM is Embedded Dynamic RAM, which is worth its speed over its size,
Dealing with high res graphics, size is equally important, the XBox 360 was designed for games to use this memory and so its small size becomes a limiting factor.