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Forums - Nintendo Discussion - Bitterness in the Wii fandom?

_honeybadger_ said:
Demotruk said:
Ok, PSP version makes MH3 look pathetic. So what? It makes Metal Gear Solid 4 look pathetic too, but it doesn't make either into a failure in Japan.

something something apples to orange something something. Metal Gear Solid 4 has sold = to the latest Metal Gear.

Sooooooo...?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Ail said:
vaio said:
the bitterness of PS3 trolls in this thread is hilarious

What do we have to be bitter about ?

 

Waggle > Blu-Ray+SixAxis in sales.



Demotruk said:
_honeybadger_ said:
Voltaire said:
Hmmm, maybe its because after 3 years on the market, the Wii still has yet to see a AAA game from anyone other than Nintendo? Maybe that has something to do with it.....

Dead Space v Extraction
RE5 v Umbrella/Darkside Chronicles
Modern Warfare 2 v COD Reflex

Just Dance wants to have a word with you.

 

Just Dance. http://www.metacritic.com/games/platforms/wii/justdance?q=Just%20Dance

Such a great quality title. it must have nintendo like quality, thats the reason it sells like hotcakes.

Accept the fact that the big publishers are making the games on the WII targeting the expanded audience and move on.

With that Im Out.

It's selling in the fashion of a break out hit. There are tonnes of dance games on Wii that have failed to do that, including well advertised ones. But I guess the buyers must just be idiots who don't know what they want.

Nope, Just Dance sells like hotcakes because the game really resonates with the expanded audience on the WII. Check at the user ratings on metacritic, they love their little casual shovelware title. They are the target of the big publishers, not the small vocal minority that demands Imaginary 3rd party AAA game X to come to the WII, because the WII deserves it.

Really you guys are just a fraction of WII owners, but demand from publishers as if you were the biggest part.



Demotruk said:
_honeybadger_ said:
Demotruk said:
Ok, PSP version makes MH3 look pathetic. So what? It makes Metal Gear Solid 4 look pathetic too, but it doesn't make either into a failure in Japan.

something something apples to orange something something. Metal Gear Solid 4 has sold = to the latest Metal Gear.

Sooooooo...?

your example fails at a basic level.  The point of my post was to indicate that the Monster Hunter Franchise has made more money to capcom on psp than anywhere else, and when capcom tried to change the experience they were providing on PSP by releasing the game on the WII the 3.6+ millions gamers didnt follow suit, thus they have only sold 980,000 copies a lot after being discounted and its currently available at bargain bin prices and even like that more people buy the game for psp currently.

 



What are you talking about? I can't tell if you were being sarcastic with the post I quoted now...

Yes, Just Dance is a quality game, and I'm glad of the support. Do you know what else sold millions? Core games like Mario Galaxy, Zelda Twilight Princess, Resident Evil 4 (and updated port) etc. etc.

Nobody here is demanding that third parties stop making games for the expanded audience, though they'd be smarter to not think of them as idiots, but there's still a huge audience of core or lapsed gamers on the Wii who are looking for more than mini game collections etc.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Every PS360 game that has sold less than MH3 in Japan is a flop confirmed!

Oh wait, that's all but one of them...



VGChartz

_honeybadger_ said:
dunno001 said:
gekkokamen said:
@dunno001 why should they put any more effort than what Nintendo does with their own games? You ask nintendo for games and they do what? throw you another one of the SAME bones?


I'm not asking for more effort, I'm asking for a comparable effort. They're assigning B and C teams to making spinoffs. This is not equivilant to Nintendo's AAA efforts. And then those B and C games are released to the market to die- no marketing, no hype, no nothing. They have no right to complain about sales if they're not going to actually try to make a good game, let alone sell it. Of course, like any rule, there are exceptions. Note the exceptions, though; they're all niche games. Some people here complain about the sales on them, but the developers, knowing that they're niche, seem to be happy. Why's that? They may not be AAA games, but they are A games for a niche, and they were marketed to sell.

As for Nintendo, they're not throwing just the same bones like you claim. Yes, there is the NPC line, I won't deny that. But what they are good at doing is throwing like-shaped bones. If we see a Super Mario game, we know what to expect. Likewise with Zelda. Metroid? Check. Those of us who've been around a while know what we are getting. The same can not be said of the 3rd party games on the Wii, due to the sheer number of spinoffs. Oh, and Nintendo's not the only party guilty of throwing out the same bones, some of the 3rd parties do that also. In fact, most 3rd party sequels, not just on the Wii, are more closely linked than Nintendo's sequel "bones". But that's an argument for another thread...

So If Im a A team developer, have gained multiple skill/capabilities to creat and program games for the HD consoles/PC, I would have to take less money, stop moving forward with the Industry and regress just so that I make a game on the WII? that makes total sense.

 

The B an C teams make games for the WII because thats the platform that is more adjusted with their skill set and pay level. Remember Nintendo said that WII games would have lower development Budgets and lower prices, but to achieve those results this is the compromise.



You're actually showing a very strong bias in your first paragraph. Firstly, if you think that all it takes to make a good game is to throw a ton of money at it, you're horribly wrong. (You'll also go out of business in short order.) What you need is a team that wants to make fun games. Secondly, "stop moving forward and regress"? The only "regression" is in graphics. The motion controls are a way of moving forward; look at how both Sony and Microsoft are adding them to their repetoire now. A game has to be in HD to be good? Bull. And this gets me to your second paragraph.

Yes, Nintendo did say that games would be cheaper to develop. But that's assuming that everything else was equal. Yes, a B or C team gets paid less, thus a B or C team game on HD would cost less than the AAA team. And besides, isn't part of being an AAA team the ability to adapt to changes? If you can't do that, you're not an AAA team. A true AAA team could make a great game for the Wii and a great game for HD systems. And, given this, the Wii game would be cheaper due to several other factors. (Technically, the AAA team is paid less, but only because of the shorter development time. Their payrate remains unchanged.) But the fact is, the AAA teams aren't even assigned to Wii games. No, the compromise of lower costs isn't only using B and C teams. That creates a further discrepency in costs, and is why companies can afford to whine about "bad" Wii sales. Spend a little more per manhour, and actually have the AAA team make a Wii game. If they do, it will sell. If not, well, then, it should be considered if they're really an AAA team or not, and their pay equally under consideration.

-dunno001

-On a quest for the truly perfect game; I don't think it exists...

_honeybadger_ said:

your example fails at a basic level.  The point of my post was to indicate that the Monster Hunter Franchise has made more money to capcom on psp than anywhere else, and when capcom tried to change the experience they were providing on PSP by releasing the game on the WII the 3.6+ millions gamers didnt follow suit, thus they have only sold 980,000 copies a lot after being discounted and its currently available at bargain bin prices and even like that more people buy the game for psp currently.


So..., what does the fact that the PSP following didn't all move to the Wii say about anything? Is it just an angle you can take to make it look like it failed?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
What are you talking about? I can't tell if you were being sarcastic with the post I quoted now...

Yes, Just Dance is a quality game, and I'm glad of the support. Do you know what else sold millions? Core games like Mario Galaxy, Zelda Twilight Princess, Resident Evil 4 (and updated port) etc. etc.

Nobody here is demanding that third parties stop making games for the expanded audience, though they'd be smarter to not think of them as idiots, but there's still a huge audience of core or lapsed gamers on the Wii who are looking for more than mini game collections etc.

Nope, WII FIT and WII PLAY have sold more than all those games put together, heck if I check maybe 2x more, So if the Expanded audience is bigger than the hardcore audience, why should the Big publishers make games for the small minority? please provide me a reason besides because I want them to.

Every BIG PUBLISHER out there is looking for their WII FIT and WII PLAY type of hit at the time they are developing a game for the WII, and for that reason they target the Expanded audience that is in orders magnitude bigger than the SMALL MINORITY clamoring for Imaginary 3rd party AAA game X to come to the WII, because the WII deserves it.

 

You guys need to understand this.

 

P.S Just Dance may resonate with the expanded audience, but the people that have been rating games for year think that is little more than shovelware and completly void of any quality.



Wii Fit and Wii Play have sold more than ANY HD game combined across platforms. I guess they shouldn't be making HD games.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.