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Forums - Sony Discussion - What's up with Killzone 2's sales?

CGI-Quality said:
gamings_best said:
slowmo said:
CGI-Quality said:
Seraphic_Sixaxis said:
CGI-Quality said:
Seraphic_Sixaxis said:
kay' next question, why didn't it do halo sales? please dont bite my head off im just curious.

A better question: why WOULD it do Halo sales? It doesn't have the brand following, word of mouth, previous iteration respect or marketing of Halo. In fact, the two games are only comparable in genre.

eeek! please no need to get iffy, i getcha' that does make sense.

Don't mean to be snotty, it's just that these two games are compared so frequently and I just don't get it. Yes, their FPS. Yes, their the two big FPS franchises of the HD console manufacturers. BUT, they're not comparable on any other front. I just don't get the frequent comparison and hate when it seems like Killzone 2's sales are bad because Halo's are HUGE, even if I think Killzone 2 should have performed a tad better.


I don't think sales necessarily always equal a better game but its quite clear the games are absolutely comparable.  They're sci-fi FPS first party games with a emphasis on both campaign and multiplayer.  It's quite clear that they're targetting a very similar audience and demographic so can and should be compared.  Sony must have tried to understand why Halo is a huge brand with the sales it obtains and the Killzone franchise isn't performing as well, it would be gross incompetence if they didn't themselves. 

When you compare how Killzone 2 did critically then look in comparison at COD and Halo sales something has gone very wrong.  I personally think its a combination of poor marketing, average first game in the series, control scheme thats not familiar enough to people and ultimately its on the wrong system with a smaller group of the demographic of users it targets. 

The question Seraphic_Sixaxis asked is perfectly valid and one that Sony must have asked too so don't be so harsh on him.  That being said there are too many Halo fanboys that use the comparison to somehow dismiss the quality of Killzone 2 so I can understand why you get tired of seeing the argument raised as it probably brings the same haters into discussions constantly. 

Perhaps Killzone 2 going platinum and marketed (possibly bundled) well around E3 with any potential announcement of a sequel will drive it up to near 4 million LTD which would then in my opinion be classed a real success given the investment and quality of the title.

in no way shape of form can you compare halo and killzone, 1st party fps titles are where the comparasions end. To compare a game they have to be the same, gameplay, target audience, multiplayer set up, etc. and killzone has nothing similar to halo.

Halo plays like a classic fps, weapons and perks are pick-ups, halo is accessible, it has vehicles, and much larger maps, weapons are futuristic (lazers, etc) characters are extremely unrealistic (20 foot high jumps, full health regen, take a lot to kill) enemies are clerly aliens, nothing is realistic, very bright vibrant, multiplayer isn't classed based, and there is no emphsis on teamwork, tactics, stragey, etc.

Now take killzone, dark gritty, not accessible, classed based, warzone last 3x alongf as a halo match, high emphsis on teamwork, strategy, tactics, realistic at it's core, no over the top aliens, weapons grounded in reality, gameplay realistic, no vehicles. 

the games are near polar opposites. you can argue what Sony wanted, but Guerrilla sure didn't have halo anywhere in their heads when developing killzone 2. Same however can't be said for resistance.

 

but mabey your right and mabey that's why killzone didn't do well, people were expecting sony's halo (literally) and got something totally different, and if that's the case then it just wasn't very fair for killzone 2 imo

 

Exactly, and this is my point. FPS or not, the franchsies are hardly comparable.

I stand by my point they are comparable and the only people saying they shouldn't be are Sony fans, other gamers will compare them.  If you do not like the comparison then use COD instead which uses a class system and isn't so action orientated yet still has more success in terms of sales.  The point is that you will deny comparison with anything that is more successful, GG don't need excuses they need to understand how to make the franchise more popular.



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Indeed CGI!



It's not mainstream friendly. Not being able to make a party with my friends or have cross game chat with them to tell them what game to join really affected the game so that I rarely play it ever anymore. No coop also.

I think it's sales reflect it's level of marketing, it got some good marketing and sold quite well, but word of mouth isn't spreading the game's success because although it's good it's not player friendly for above reasons.

And it could have more online modes, maybe some customization even if it's just appearances, and less lag with a better framerate if that's too much to ask? I can't wait for Killzone 3, all they can do is improve on such a beautiful engine.



Probably overshadowed by MW2 and Uncharted 2.



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lol, I've see a lot of xmas newbies online as of late so I guess thats a good thing. IDK why anyone would pick R2 over Kz2 but to each his own. I'll get back to KZ2 now.



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CGI-Quality said:
snyperdud said:
It's almost as if consumers look at the box, see that Sony logo in the corner and then just put the game down and immediately walk away.

It's as if people are allergic to good first party Sony games this gen.

Uncharted 2 doesn't seem to agree. And, again, PlayStation games have never had huge sales. It's always been about the size of the library and it's quality. Not how many sales each game gets.

first time i am not with you... U2 is selling very badly... is selling to U1 fans that already had the knowledge about the great quality of the game so it sold very well in the first and following weeks but now... after just a couple of months is selling poorly and being overtaken by AC2, a latter launched game, also a second game of a new IP but being the first game allot worse than U1 was... although AC2 is a very good game it doesn't make much sense selling better in PS3 than U2...

like KZ2 there is allot of things that dont make any sense to me in the PS3 userbase! maybe its just me!



Proudest Platinums - BF: Bad Company, Killzone 2 , Battlefield 3 and GTA4

There's nothing wrong with it. It just isn't mainstream.



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slowmo said:
CGI-Quality said:
gamings_best said:
slowmo said:
CGI-Quality said:
Seraphic_Sixaxis said:
CGI-Quality said:
Seraphic_Sixaxis said:
kay' next question, why didn't it do halo sales? please dont bite my head off im just curious.

A better question: why WOULD it do Halo sales? It doesn't have the brand following, word of mouth, previous iteration respect or marketing of Halo. In fact, the two games are only comparable in genre.

eeek! please no need to get iffy, i getcha' that does make sense.

Don't mean to be snotty, it's just that these two games are compared so frequently and I just don't get it. Yes, their FPS. Yes, their the two big FPS franchises of the HD console manufacturers. BUT, they're not comparable on any other front. I just don't get the frequent comparison and hate when it seems like Killzone 2's sales are bad because Halo's are HUGE, even if I think Killzone 2 should have performed a tad better.


I don't think sales necessarily always equal a better game but its quite clear the games are absolutely comparable.  They're sci-fi FPS first party games with a emphasis on both campaign and multiplayer.  It's quite clear that they're targetting a very similar audience and demographic so can and should be compared.  Sony must have tried to understand why Halo is a huge brand with the sales it obtains and the Killzone franchise isn't performing as well, it would be gross incompetence if they didn't themselves. 

When you compare how Killzone 2 did critically then look in comparison at COD and Halo sales something has gone very wrong.  I personally think its a combination of poor marketing, average first game in the series, control scheme thats not familiar enough to people and ultimately its on the wrong system with a smaller group of the demographic of users it targets. 

The question Seraphic_Sixaxis asked is perfectly valid and one that Sony must have asked too so don't be so harsh on him.  That being said there are too many Halo fanboys that use the comparison to somehow dismiss the quality of Killzone 2 so I can understand why you get tired of seeing the argument raised as it probably brings the same haters into discussions constantly. 

Perhaps Killzone 2 going platinum and marketed (possibly bundled) well around E3 with any potential announcement of a sequel will drive it up to near 4 million LTD which would then in my opinion be classed a real success given the investment and quality of the title.

in no way shape of form can you compare halo and killzone, 1st party fps titles are where the comparasions end. To compare a game they have to be the same, gameplay, target audience, multiplayer set up, etc. and killzone has nothing similar to halo.

Halo plays like a classic fps, weapons and perks are pick-ups, halo is accessible, it has vehicles, and much larger maps, weapons are futuristic (lazers, etc) characters are extremely unrealistic (20 foot high jumps, full health regen, take a lot to kill) enemies are clerly aliens, nothing is realistic, very bright vibrant, multiplayer isn't classed based, and there is no emphsis on teamwork, tactics, stragey, etc.

Now take killzone, dark gritty, not accessible, classed based, warzone last 3x alongf as a halo match, high emphsis on teamwork, strategy, tactics, realistic at it's core, no over the top aliens, weapons grounded in reality, gameplay realistic, no vehicles. 

the games are near polar opposites. you can argue what Sony wanted, but Guerrilla sure didn't have halo anywhere in their heads when developing killzone 2. Same however can't be said for resistance.

 

but mabey your right and mabey that's why killzone didn't do well, people were expecting sony's halo (literally) and got something totally different, and if that's the case then it just wasn't very fair for killzone 2 imo

 

Exactly, and this is my point. FPS or not, the franchsies are hardly comparable.

I stand by my point they are comparable and the only people saying they shouldn't be are Sony fans, other gamers will compare them.  If you do not like the comparison then use COD instead which uses a class system and isn't so action orientated yet still has more success in terms of sales.  The point is that you will deny comparison with anything that is more successful, GG don't need excuses they need to understand how to make the franchise more popular.

so we no longer buy games depending on taste and personal preference, no we buy games based off of which one sold more............. *facepalm* if that's the case then I weep for what gaming has become.

oh and cod does not have a class system, just different loadouts with diffent guns. *doublefacepalm*



Stefan.De.Machtige said:
There's nothing wrong with it. It just isn't mainstream.

qouted for the f***ing truth



makingmusic476 said:

I checked Ubisoft's sales for the week to see if even Haze is beating it. Haze didn't show up in the top 50, but GRAW2 for ps3 did, and it sold 3x as much as Killzone 2 last week in North America.

I don't understand it.

Isn't GRAW2 + RBSV2 bundled for $30 at Gamestop? That seems like a good cause why it's outselling KZ2.



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