Theo said: I really like the silky smoothness of MW2, and the pop-up rewards for everything from the thud thud thud noises as your bullets land true, and the +10 or whatever for when you get a kill. In Killzone 2, it was always behind by half a second, so you'd second guess whether you got the kill or not until you heard the bleeep noise. On-screen rewards need to be synched up properly, it's like bad dubbing in a movie. But I'm lookin forward to MAG, a game that feels much more like a battle rather than a chaotic brawl. Matches that involve headset team-work and organisation, without it you're lost. And not being spawn killed also, that's quite nice. |
I think that was more of a latency issue and why playing with people from overseas can be a pain in this department (even worse is clan matches against a high pinged team. The clan will rip you apart while your shots hardly have an effect).
However, it's different when shooting at somebody playing in the same country. Instead of a big delay, it's practically instant. Still, nothing beats the hilarity of shooting at somebody to no effect while he turns around and pops you with a headshot only to hear the headshot chirp come out of nowehere with your rightful kill 20 seconds later.
It's also great when your flying bot or sentry turret gets a headshot especially when there's no other sounds going on around you so the headshot chirp gets to ring out.
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As for the lag in MAG, the only issues I saw were jumps where, for example, you left your spawn, but then you'd suddenly appear back in the spawn. If you want something to compare it to, it's similar to what happens when you play Diablo 2 online. The other issue is from individual people who are lagging so you'll see their character having a seizure and shaking like crazy just like you might see from somebody lagging when they die in Counter-Strike.