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Forums - Sales Discussion - Capcom: Zack and Wiki sold only 126,000 units

"But Chris Kramer, Capcom senior director of communications and community, said even though "it was one of the highest-rated Wii games and was beloved by the media, it sold abysmally -- about 120,000 units in 26 months -- for no apparent reason."

 

http://www.gamasutra.com/view/feature/4237/thirdparty_publishers_react_to_.php

 

vgchartz has it at 380,000 units

 

also my mistake its 120 not 126



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US.



 

Capcom needs to flush out the clueless execs or they'll go where Atari has gone.



i thought capcom reported 240k shipped before it even launched in europe.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

What palancas said.  "126,000 copies of Zack & Wiki have been sold in North America since the game's release 26 months ago". Also realize our 'Americas' number includes more than just North America, which is why our Americas number is higher.



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NPD's data 1 year ago (released february,2009)


Resident Evil 4 -- 759,000 units sold
Resident Evil: Umbrella Chronicles -- 398,800
Okami -- 165,900
Zack & Wiki -- 116,600

http://uk.wii.ign.com/articles/952/952652p1.html

Time to flush the thread?



 

the article and this one http://www.nintendoworldreport.com/newsArt.cfm?artid=20740

have different info

my mistake, the 1st one didnt say US only



That game is ancient history. Why doesn't Capcom ever talk about their more recent bombs like Spyborgs and Bionic Commando?



This seems awfully familiar.



It's just that simple.

--OkeyDokey-- said:
That game is ancient history. Why doesn't Capcom ever talk about their more recent bombs like Spyborgs and Bionic Commando?

I haven't played Bionic Commando, but I can think of a lot of good reasons not to bring up Spyborgs. The game screamed mediocre at every turn. I wanted to like this game so badly. I loved the original trailer, but sadly most do not share my... interesting taste in games. Still, after the re-design the game did nothing new, and had no great qualities. There was nothing bad in it really, but you need a bit more than that for a game to actually be able to sell. The game felt like it was from some no-name company trying to break into the industry rather than an established giant.

OT: I can explain to them why Zack and Wiki didn't sell millions. The answer is pretty obvious honestly. You'd think the company that created Clover would have learned a couple things from the studio while it was in operation. Sadly it appears all those lessons are lost on the company as a whole.



Starcraft 2 ID: Gnizmo 229